public void Load(IAccount account, string path) { _totalSpellLauch = 0; _account = account; _spells = ScriptsManager.LoadSpellsFromIA($"{path}.lua"); var spellsId = _account.Character.Spells.Select(s => s.SpellId).ToList(); foreach (var spell in _spells) { if (spellsId.Contains(spell.SpellId)) { continue; } var spellTmp = _spells.FirstOrDefault(s => s.SpellId == spell.SpellId); if (spellTmp != null) { _spells.Remove(spellTmp); } } /*foreach (var spell in _spells) * { * Logger.Default.Log(spell.SpellId.ToString()); * }*/ _account.Character.Fight.FightStarted += StartFight; _account.Character.Fight.TurnStarted += ExecuteSpell; _account.Character.Fight.FightEnded += FightEnd; }
public void OnCommand(IAccount account, string[] args) { if (args.Length < 1) { Logger.Default.Log("Erreur argument command ." + CommandName + ", LogMessageType.Public"); return; } var spells = ScriptsManager.LoadSpellsFromIA($"{args[0]}"); if (spells == null) { return; } foreach (var spell in spells) { Logger.Default.Log( $@"Spell ({spell.SpellId}), Target: {spell.Target}, Relaunchs: {spell.Relaunchs}, Condition: { spell.HandToHand }"); } if (((Character)account.Character).Ia == null) { ((Character)account.Character).Ia = new ArtificialIntelligence(); } ((Character)account.Character).Ia.Load(account, args[0]); }
public JsonResult Delete(int id) { var _repo = new ScriptsManager(); var script = _repo.GetById(id); if (script.Id > 0) { _repo.Delete(script.Id); return(Json(true)); } else { return(Json(false)); } }
// Start is called before the first frame update void Start() { attached = false; resize = false; Debug.Log("NAME: " + gameObject.name); if (gameObject.name == "whileCol" || gameObject.name == "doCol") { Debug.Log("found: " + gameObject.name); scriptsManager = transform.parent.parent.GetComponent <ScriptsManager>(); } else { Debug.Log("found: " + gameObject.name); scriptsManager = GetComponentInParent <ScriptsManager>(); } }
public void OnCommand(IAccount account, string[] args) { if (args.Length < 1) { Logger.Default.Log("Erreur argument command ." + CommandName + ", LogMessageType.Public"); return; } var spells = ScriptsManager.LoadSpellsFromIA($"{args[0]}.lua"); if (spells == null) { return; } foreach (var spell in spells) { Logger.Default.Log( $@"Spell ({spell.SpellId}), Target: {spell.Target}, Relaunchs: {spell.Relaunchs}, Condition: { spell.Condition }"); } }
public JsonResult GetAll() { var _repo = new ScriptsManager(); return(Json(new { data = _repo.GetAll() })); }
/// <summary> /// 获取所有脚本 /// </summary> /// <param name="ctx"></param> /// <returns></returns> public static IExtensionScript[] GetScripts(Context ctx) { return(ScriptsManager.GetScripts(ctx)); }
/// <summary> /// 重载所有脚本 /// </summary> /// <param name="ctx"></param> public static void ReloadAllScripts(Context ctx) { ScriptsManager.ReloadAll(ctx); }
/// <summary> /// 卸载脚本 /// </summary> /// <param name="ctx"></param> /// <param name="script"></param> public static void UnloadScripts(Context ctx, IExtensionScript script) { ScriptsManager.Unload(ctx, script); }
/// <summary> /// 加载脚本 /// </summary> /// <param name="ctx"></param> /// <param name="path"></param> public static void LoadScript(Context ctx, string path) { ScriptsManager.Load(ctx, path); }
// Use this for initialization void Start() { dialogUI = GameObject.FindWithTag("DialogUI"); inGameUI = GameObject.FindWithTag("InGameUI"); n = GameObject.FindWithTag("DialogName").GetComponent<Text>(); d = GameObject.FindWithTag("DialogText").GetComponent<Text>(); if (uniqueInstance == null) uniqueInstance = this; else Destroy(this.gameObject); }