public LUAFunctionSink(ScriptableDemodulator source, string clockBit, string resync, string desync, string end, string start) { LuaVm = source.LuaVm; Clock = clockBit; Resync = resync; Desync = desync; End = end; Start = start; }
private void btnLua_Click(object sender, EventArgs e) { CloseDemod(); if (SampleSource == null) { return; } DigitalDemodulator demod = new ScriptableDemodulator(); demod.SamplingRate = SampleSource.SamplingRate; demod.Init(); Demodulator = demod; }