/// param:Id[对应到SkillSceneObjManager中的SoundEffect Id], pos[场景绝对位置] /// example:2,0 2 3 public void Trigger_PlaySoundAtPosBySoundId(string param) { #if SHOOTER_LOG Debug.Log("Trigger_PlaySoundAtPosBySoundId param:" + param); #endif SkillSceneObjInfo sobjInfo = new SkillSceneObjInfo(param); Vector3 targetPos = Vector3.zero; try { if (sobjInfo.paramOther.Count > 0) { targetPos = Script_Util.ToVector3(sobjInfo.paramOther[0]); } else { Debug.Log("Trigger_PlaySoundAtPosBySoundId miss pos"); return; } } catch (System.Exception ex) { Debug.Log("Trigger_PlaySoundAtPosBySoundId pos convert error"); return; } if (m_SceneObjMgr != null) { SkillSoundInfo soundInfo = m_SceneObjMgr.TryGetSkillSoundInfo(sobjInfo.Id); if (soundInfo != null) { TriggerImpl.PlaySoundAtPos(soundInfo, targetPos); } } else { Debug.Log("Trigger_PlaySoundAtPosBySoundId null"); } }
public Vector3 ExtractVector3(int index) { string ret = ExtractString(index); if (!string.IsNullOrEmpty(ret)) { return(Script_Util.ToVector3(ret)); } return(Vector3.zero); }
public SkillMovementInfo(string param) { string[] result = Script_Util.SplitParam(param, 1); if (result != null) { Id = Convert.ToInt32(result[0]); MoveTimeMax = Convert.ToSingle(result[1]); ForwardInfo = new NumericMovementInfo(result[2]); UpwardInfo = new NumericMovementInfo(result[3]); SidewardInfo = new NumericMovementInfo(result[4]); Gravity = Script_Util.ToVector3(result[5]); IsAppendVelocity = Convert.ToBoolean(result[6]); } else { IsValid = false; } }
public SkillEffectInfo(string param) { string[] result = Script_Util.SplitParam(param, 1); if (result != null) { Id = Convert.ToInt32(result[0]); if (result.Length >= 2) { EffectName = result[1]; } if (result.Length >= 3) { EffectLiftTime = Convert.ToSingle(result[2]); } if (result.Length >= 4) { EffectPos = Script_Util.ToVector3(result[3]); } if (result.Length >= 5) { EffectRot = Script_Util.ToVector3(result[4]); } if (result.Length >= 6) { EffectParentBone = result[5]; } if (result.Length >= 7) { EffectSoundId = Convert.ToInt32(result[6]); } } else { IsValid = false; } }