public static void Unlock(Script_UsableKey key, string targetId)
 {
     if (OnUnlock != null)
     {
         OnUnlock(key, targetId);
     }
 }
Пример #2
0
    protected override void OnUnlock(Script_UsableKey key)
    {
        Script_Game.Game.ChangeStateCutScene();
        GetComponent <Script_TimelineController>().PlayableDirectorPlayFromTimelines(0, 0);

        base.OnUnlock(key);
    }
Пример #3
0
    // Search in Items which hold Usables.
    public bool TryUseKey(Script_UsableKey key)
    {
        int         slot;
        Script_Item foundItem = SearchItemsForItemById(key.id, out slot);

        if (foundItem != null)
        {
            items.RemoveItemInSlot(slot);
            return(true);
        }

        return(false);
    }