// Use this for initialization void Start() { triggerBossScript = triggerBoss.GetComponent <Script_Trigger>(); triggerTheEndScript = triggerTheEnd.GetComponent <Script_Trigger>(); FPS_text = GO_FPS_text.GetComponent <Text>(); PlayerPrefs.SetInt("kuolemat", 0); }
void Awake() { mybody = GetComponent <Rigidbody2D>(); particles = GetComponentInChildren <ParticleSystem>(); beatObserver = GetComponent <BeatObserver>(); myTrigger = GameObject.FindGameObjectWithTag("Trigger").GetComponent <Script_Trigger>(); if (myTrigger == null) { Debug.Log("Didn't find a Trigger"); } }