public void AddTask(Script_TreeNode p_task) { _leafList.Add(p_task); _currentLeafList.Add(p_task); }
public Script_Decorator_Inverter(Script_BehaviourTree p_tree, Script_TreeNode p_child) { _tree = p_tree; _childNode = p_child; }
public Script_Decorator_AlwaysFail(Script_BehaviourTree p_tree, Script_TreeNode p_child) { _tree = p_tree; _childNode = p_child; }
public Script_Decorator_NeverSucceed(Script_BehaviourTree p_tree, Script_TreeNode p_child) { _tree = p_tree; _childNode = p_child; }
public void AddChild(Script_TreeNode p_child) { _childrenList.Add(p_child); }