public static bool DictionaryShutDown(int indexAnimation, int indexParts, Script_SpriteStudio6_DataAnimation dataAnimation) { bool flagSuccess = true; flagSuccess &= StandardUncompressed.DictionaryShutDown(indexAnimation, indexParts, dataAnimation); flagSuccess &= StandardCPE.DictionaryShutDown(indexAnimation, indexParts, dataAnimation); flagSuccess &= CPE_Flyweight.DictionaryShutDown(indexAnimation, indexParts, dataAnimation); flagSuccess &= CPE_Interpolate.DictionaryShutDown(indexAnimation, indexParts, dataAnimation); return(flagSuccess); }
public bool Start(Script_SpriteStudio6_Root instanceRoot, Script_SpriteStudio6_DataAnimation dataAnimation, int indexAnimation, int frameRangeStart, int frameRangeEnd, int frame, int framePerSecond, float rateTime, float timeDelay, bool flagPingpong, int timesPlay ) { /* Check booted-up */ if (0 == (Status & FlagBitStatus.VALID)) { if (false == BootUp()) { return(false); } } /* Reset Animation */ ArgumentContainer.DataAnimation = dataAnimation; ArgumentContainer.IndexAnimation = indexAnimation; ArgumentContainer.FramePrevious = -1; /* Set datas */ Status &= FlagBitStatus.VALID; /* Clear */ Status = (true == flagPingpong) ? (Status | FlagBitStatus.STYLE_PINGPONG) : (Status & ~FlagBitStatus.STYLE_PINGPONG); Status &= ~FlagBitStatus.STYLE_REVERSE; RateTime = rateTime; if (0.0f > RateTime) { Status |= (FlagBitStatus.STYLE_REVERSE | FlagBitStatus.PLAYING_REVERSE); RateTime *= -1.0f; } FramePerSecond = framePerSecond; TimePerFrame = 1.0f / (float)FramePerSecond; FrameStart = frameRangeStart; FrameEnd = frameRangeEnd; if (0 != (Status & FlagBitStatus.PLAYING_REVERSE)) { /* Play-Reverse */ if (FrameStart >= frame) { frame = FrameEnd + 1; } } else { /* Play-Foward */ if ((FrameEnd + 1) <= frame) { frame = FrameStart - 1; } } ArgumentContainer.Frame = frame; TimesPlay = timesPlay; TimeDelay = timeDelay; CountLoop = 0; TimeElapsed = (ArgumentContainer.Frame - FrameStart) * TimePerFrame; TimeElapsedNow = 0.0f; // ArgumentContainer.Frame = Mathf.Clamp(ArgumentContainer.Frame, FrameStart, FrameEnd); Status |= FlagBitStatus.PLAYING; Status |= FlagBitStatus.PLAYING_START; FrameRange = (FrameEnd - FrameStart) + 1; TimeRange = (float)FrameRange * TimePerFrame; TimePerFrameConsideredRateTime = TimePerFrame * RateTime; TimeElapseReplacement = 0.0f; TimeElapseInRangeReplacement = 0.0f; return(true); }
public override void OnInspectorGUI() { EditorGUILayout.LabelField("[SpriteStudio Animation-Data]"); Script_SpriteStudio6_DataAnimation Data = (Script_SpriteStudio6_DataAnimation)target; }