public override void OnTriggerEnter2D(Collider2D other)
 {
     if (other.GetComponent <Script_Interactable>() || other.GetComponent <Script_Distortable>() || other.GetComponent <Script_Alterable>() || other.GetComponent <Script_ObjectRelatedInteraction>())
     {
         associate_player.AddInteractibleObject(other.gameObject);
     }
 }