public override void HandleExitInput()
    {
        if (masterUIState != null && masterUIState.state == UIState.Disabled)
        {
            return;
        }

        if (Input.GetButtonDown(Const_KeyCodes.Inventory) || Input.GetButtonDown(Const_KeyCodes.Cancel))
        {
            print("HandleExitInput()");
            Script_MenuEventsManager.ExitSubmenu();
        }
    }
Пример #2
0
    public override void HandleExitInput()
    {
        if (masterUIState != null && masterUIState.state == UIState.Disabled)
        {
            Debug.Log($"{name} Cannot exit; masterUI.state: {masterUIState.state}");
            return;
        }

        if (Input.GetButtonDown(Const_KeyCodes.Inventory) || Input.GetButtonDown(Const_KeyCodes.Cancel))
        {
            Debug.Log("{name} Exit menu input detected");
            Script_MenuEventsManager.ExitMenu();
        }
    }