public override void HandleExitInput() { if (masterUIState != null && masterUIState.state == UIState.Disabled) { return; } if (Input.GetButtonDown(Const_KeyCodes.Inventory) || Input.GetButtonDown(Const_KeyCodes.Cancel)) { print("HandleExitInput()"); Script_MenuEventsManager.ExitSubmenu(); } }
public override void HandleExitInput() { if (masterUIState != null && masterUIState.state == UIState.Disabled) { Debug.Log($"{name} Cannot exit; masterUI.state: {masterUIState.state}"); return; } if (Input.GetButtonDown(Const_KeyCodes.Inventory) || Input.GetButtonDown(Const_KeyCodes.Cancel)) { Debug.Log("{name} Exit menu input detected"); Script_MenuEventsManager.ExitMenu(); } }