public async Task <IScriptType> GetScriptType(IList <string> modFiles) { CurrentScriptTypeRegistry = await ScriptTypeRegistry.DiscoverScriptTypes(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)); IScriptType FoundScriptType = null; await Task.Run(() => { foreach (IScriptType scriptType in CurrentScriptTypeRegistry.Types) { bool HasFoundScriptType = false; if (scriptType.FileNames != null) { foreach (string scriptFile in scriptType.FileNames) { // ??? Need to check for Fomod/Omod/Whatever before this part string FileToFind = Path.Combine(FomodRoot, scriptFile); string Match = modFiles.Where(x => Path.GetFileName(x).Contains(scriptFile, StringComparison.OrdinalIgnoreCase) && Path.GetFileName(Path.GetDirectoryName(x)).Contains(FomodRoot, StringComparison.OrdinalIgnoreCase)).FirstOrDefault(); if (!string.IsNullOrEmpty(Match)) { HasFoundScriptType = true; FoundScriptType = scriptType; } } } if (HasFoundScriptType) { break; } } }); return(FoundScriptType); }
public async Task <IScriptType> GetScriptType(IList <string> modFiles, string extractedFilePath = null) { CurrentScriptTypeRegistry = await ScriptTypeRegistry.DiscoverScriptTypes(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)); IScriptType FoundScriptType = null; string omodMatch = modFiles.Where(x => x.Equals("script") || x.Equals("script.txt")).FirstOrDefault(); await Task.Run(() => { foreach (IScriptType scriptType in CurrentScriptTypeRegistry.Types) { bool HasFoundScriptType = false; if (scriptType.FileNames != null) { foreach (string scriptFile in scriptType.FileNames) { string scriptDataString = ""; if (!string.IsNullOrEmpty(omodMatch)) { byte[] scriptData = File.ReadAllBytes(Path.Combine(extractedFilePath, omodMatch)); scriptDataString = System.Text.Encoding.Default.GetString(scriptData); } if (!string.IsNullOrEmpty(omodMatch) && scriptType.ValidateScript(scriptType.LoadScript(scriptDataString))) { HasFoundScriptType = true; FoundScriptType = scriptType; } else { string fomodMatch = modFiles.Where(x => scriptMatch(x, scriptFile)).FirstOrDefault(); if (!string.IsNullOrEmpty(fomodMatch)) { HasFoundScriptType = true; FoundScriptType = scriptType; } } } } if (HasFoundScriptType) { break; } } }); return(FoundScriptType); }
public async Task <IList <string> > GetRequirements(IList <string> modFiles, bool includeAssets) { CurrentScriptTypeRegistry = await ScriptTypeRegistry.DiscoverScriptTypes(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)); // TODO: I don't think there is a good way to determine which image files are referenced by the installer script without // unpacking it first, right? IList <string> RequiredFiles = includeAssets ? modFiles.Where(path => RequiredExtensions.Contains(Path.GetExtension(path))).ToList() : new List <string>(); return(await Task.Run(() => { bool HasFoundScriptType = false; foreach (IScriptType scriptType in CurrentScriptTypeRegistry.Types) { if (scriptType.FileNames != null) { foreach (string scriptFile in scriptType.FileNames) { // ??? Need to check for Fomod/Omod/Whatever before this part string FileToFind = Path.Combine(FomodRoot, scriptFile); string Match = modFiles.Where(x => Path.GetFileName(x).Contains(scriptFile, StringComparison.OrdinalIgnoreCase) && Path.GetFileName(Path.GetDirectoryName(x)).Contains(FomodRoot, StringComparison.OrdinalIgnoreCase)).FirstOrDefault(); if (!string.IsNullOrEmpty(Match)) { HasFoundScriptType = true; RequiredFiles.Add(Match); } } } if (HasFoundScriptType) { break; } } if (!HasFoundScriptType) { throw new UnsupportedException(); } return RequiredFiles; })); }
public async Task <IList <string> > GetRequirements(IList <string> modFiles, bool includeAssets, IList <string> allowedTypes) { CurrentScriptTypeRegistry = await ScriptTypeRegistry.DiscoverScriptTypes(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)); // TODO: I don't think there is a good way to determine which image files are referenced by the installer script without // unpacking it first, right? IList <string> RequiredFiles = includeAssets ? modFiles.Where(path => RequiredExtensions.Contains(Path.GetExtension(path))).ToList() : new List <string>(); return(await Task.Run(() => { bool HasFoundScriptType = false; foreach (IScriptType scriptType in CurrentScriptTypeRegistry.Types) { if ((allowedTypes != null) && !allowedTypes.Contains(scriptType.TypeId)) { continue; } if (scriptType.FileNames != null) { foreach (string scriptFile in scriptType.FileNames) { string omodMatch = modFiles.Where(x => x.Equals("script") || x.Equals("script.txt")).FirstOrDefault(); bool isOmod = false; try { isOmod = (!string.IsNullOrEmpty(omodMatch) && scriptType.ValidateScript(scriptType.LoadScript(omodMatch))); } catch (Exception) { // don't care } if (isOmod) { HasFoundScriptType = true; RequiredFiles.Add(omodMatch); } else { string fomodMatch = modFiles.Where(x => scriptMatch(x, scriptFile)).FirstOrDefault(); if (!string.IsNullOrEmpty(fomodMatch)) { HasFoundScriptType = true; RequiredFiles.Add(fomodMatch); } } } } if (HasFoundScriptType) { break; } } if (!HasFoundScriptType) { throw new UnsupportedException(); } return RequiredFiles; })); }
static int DoInstall(string game, string filename, string installationPath, string profilePath, string gamePath, List <string> additionalSearchPaths, string seVersion, ref string errorString) { if (game == null) { errorString = "no game specified"; return(1); } if (filename == null) { errorString = "no file specified"; return(1); } if (profilePath == null) { errorString = "no profile path specified"; return(1); } if (gamePath == null) { errorString = "no game path specified"; return(1); } try { EnvironmentInfo environmentInfo = new EnvironmentInfo(Properties.Settings.Default); string exeLocation = Assembly.GetExecutingAssembly().Location; string exePath = System.IO.Path.GetDirectoryName(exeLocation); string[] gameModes = Directory.GetFiles(Path.Combine(exePath, "GameModes"), String.Format("{0}.dll", game)); if (gameModes.Count() == 0) { errorString = "unknown game"; return(1); } Assembly gameAssembly = Assembly.LoadFrom(gameModes[0]); IGameModeFactory gameModeFactory = null; Type[] exportedTypes = gameAssembly.GetExportedTypes(); foreach (Type type in exportedTypes) { if (typeof(IGameModeFactory).IsAssignableFrom(type) && !type.IsAbstract) { ConstructorInfo constructor = type.GetConstructor(new Type[] { typeof(EnvironmentInfo) }); gameModeFactory = (IGameModeFactory)constructor.Invoke(new Object[] { environmentInfo }); } } if (gameModeFactory == null) { errorString = "invalid game"; return(1); } string str7zPath = Path.Combine(environmentInfo.ProgrammeInfoDirectory, environmentInfo.Is64BitProcess ? "7z-64bit.dll" : "7z-32bit.dll"); SevenZipCompressor.SetLibraryPath(str7zPath); FileUtil fileUtil = new NexusFileUtil(environmentInfo); environmentInfo.Settings.InstallationPaths[gameModeFactory.GameModeDescriptor.ModeId] = installationPath; environmentInfo.Settings.ModFolder[gameModeFactory.GameModeDescriptor.ModeId] = installationPath; // environmentInfo.Settings.InstallInfoFolder[gameModeFactory.GameModeDescriptor.ModeId] = environmentInfo.TemporaryPath; environmentInfo.Settings.InstallInfoFolder[gameModeFactory.GameModeDescriptor.ModeId] = Path.Combine(installationPath, "temp"); if (environmentInfo.Settings.DelayedSettings[gameModeFactory.GameModeDescriptor.ModeId] == null) { environmentInfo.Settings.DelayedSettings[gameModeFactory.GameModeDescriptor.ModeId] = new KeyedSettings <string>(); } if (environmentInfo.Settings.DelayedSettings["ALL"] == null) { environmentInfo.Settings.DelayedSettings["ALL"] = new KeyedSettings <string>(); } ViewMessage warning = null; IGameMode gameMode = gameModeFactory.BuildGameMode(fileUtil, out warning); IModCacheManager cacheManager = new NexusModCacheManager(environmentInfo.TemporaryPath, gameMode.GameModeEnvironmentInfo.ModDirectory, fileUtil); IScriptTypeRegistry scriptTypeRegistry = ScriptTypeRegistry.DiscoverScriptTypes(Path.Combine(Path.GetDirectoryName(exeLocation), "ScriptTypes"), gameMode, new List <string>()); if (scriptTypeRegistry.Types.Count == 0) { errorString = "No script types were found."; return(2); } // use a proxy so we can intercept accesses to the IGameMode interface. This allows us to make the additional search paths accessible from // the sandbox and feed in the script extender version even though the nmm lib won't find it. // This has to happen after DiscoverScriptTypes becaus that function tries to localize the assembly which fails for the dynamic assembly // of the proxy. Fortunately DiscoverScriptTypes has no side-effects on the gameMode. // This recreates the gamemode object so it's important no code above modifies gameMode ProxyGenerator generator = new ProxyGenerator(); GameModeInterceptor interceptor = new GameModeInterceptor(additionalSearchPaths, seVersion != null ? new Version(seVersion) : null); gameMode = (IGameMode)generator.CreateClassProxy(gameMode.GetType(), new object[] { environmentInfo, fileUtil }, new IInterceptor[] { interceptor }); IModFormatRegistry formatRegistry = ModFormatRegistry.DiscoverFormats(cacheManager, gameMode.SupportedFormats, scriptTypeRegistry, Path.Combine(Path.GetDirectoryName(exeLocation), "ModFormats")); if (formatRegistry.Formats.Count == 0) { errorString = "No formats were found."; return(2); } // we install the mod from the temporary path. Unfortunately this requires the archive to be copied, otherwise the sandbox will // prevent the installer script from accessing the archive in its original location string fileNameTemporary = Path.Combine(environmentInfo.TemporaryPath, Path.GetFileName(filename)); File.Copy(filename, fileNameTemporary); IMod mod = CreateMod(fileNameTemporary, formatRegistry, gameMode); if (mod == null) { errorString = "failed to initialize mod"; return(3); } System.IO.File.WriteAllText(installationPath + "/__installInfo.txt", mod.ModName + "\n" + mod.HumanReadableVersion + "\n" + mod.Id); if (mod.HasInstallScript) { DummyDataFileUtilFactory dummyFactory = null; IDataFileUtil dataFileUtility; Logger.Info("Detected C# script that relies on files in the actual data folder"); string modlistFile = Path.Combine(profilePath, "modlist.txt"); // ASSUMED mods path is the parent directory of the gameMode.InstallationPath string modsPath = Directory.GetParent(gameMode.InstallationPath).FullName; // Prepare dummy data directory dummyFactory = new DummyDataFileUtilFactory(gameMode.GameModeEnvironmentInfo.InstallationPath, modlistFile, modsPath, gamePath, additionalSearchPaths); dataFileUtility = dummyFactory.CreateDummyDataFileUtil(); TxFileManager fileManager = new TxFileManager(); IInstallLog installLog = new DummyInstallLog(); IIniInstaller iniIniInstaller = new IniInstaller(mod, installLog, fileManager, delegate { return(OverwriteResult.No); }); IPluginManager pluginManager = new DummyPluginManager(Path.Combine(profilePath, "plugins.txt"), gameMode, mod); IGameSpecificValueInstaller gameSpecificValueInstaller = gameMode.GetGameSpecificValueInstaller(mod, installLog, fileManager, new NexusFileUtil(environmentInfo), delegate { return(OverwriteResult.No); }); IModFileInstaller fileInstaller = new ModFileInstaller(gameMode.GameModeEnvironmentInfo, mod, installLog, pluginManager, dataFileUtility, fileManager, delegate { return(OverwriteResult.No); }, false); InstallerGroup installers = new InstallerGroup(dataFileUtility, fileInstaller, iniIniInstaller, gameSpecificValueInstaller, pluginManager); IVirtualModActivator modActivator = new DummyVirtualModActivator(gameMode, environmentInfo); IScriptExecutor executor = mod.InstallScript.Type.CreateExecutor(mod, gameMode, environmentInfo, modActivator, installers, SynchronizationContext.Current); // run the script in a second thread and start the main loop in the main thread to ensure we can handle message boxes and the like ScriptRunner runner = new ScriptRunner(executor, mod.InstallScript); runner.Execute(); runner.TaskEnded += delegate { iniIniInstaller.FinalizeInstall(); gameSpecificValueInstaller.FinalizeInstall(); mod.EndReadOnlyTransaction(); Application.Exit(); }; Application.Run(); switch (runner.Status) { case BackgroundTasks.TaskStatus.Cancelled: return(11); case BackgroundTasks.TaskStatus.Error: return(6); case BackgroundTasks.TaskStatus.Incomplete: return(10); default: return(0); } } else { errorString = "no install script"; return(4); } } catch (Exception e) { Console.WriteLine("exception: " + e.Message); MessageBox.Show(e.Message, "Installation failed", MessageBoxButtons.OK, MessageBoxIcon.Error); return(5); } }