void Update()
    {
        if (!bDressingClothes && PlayerInventory.GetPlayerInventory().IsItem("ArmoredJacket") && PlayerInventory.GetPlayerInventory().IsItem("ArmoredTrousers"))
        {
            bDressingClothes = true;
            ScriptSystem.GetInstance().SetScriptCommand(GameObject.Find("DialogWindow"), "ShowDialog", new string[1] {
                "DIALOG_2"
            });
            inHouseDoor.SetActive(true);
        }

        if (bDressingClothes && !bHaveAxe && PlayerInventory.GetPlayerInventory().IsItem("Axe"))
        {
            bHaveAxe = true;
            ScriptSystem.GetInstance().SetScriptCommand(GameObject.Find("DialogWindow"), "ShowDialog", new string[1] {
                "DIALOG_3"
            });
        }

        if (bDressingClothes && bHaveAxe && !bNextLevel)
        {
            bNextLevel = true;
            nextLevel.gameObject.SetActive(true);
            GameObject.Find("NextLevel").SetActive(true);
        }
    }
Пример #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (flagScript)
        {
            return;
        }

        if (other.gameObject.tag == objectTag)
        {
            ScriptSystem scriptSystem = ScriptSystem.GetInstance();
            scriptSystem.SetScriptCommand(doingObject, scriptCommand, arrayOfParameter);
            flagScript = true;
            Destroy(gameObject);
        }
    }
Пример #3
0
 void OnTriggerStay2D(Collider2D other)
 {
     if (gameObject.activeSelf)
     {
         if (other.gameObject.tag == objectTag)
         {
             objectRenderer.enabled = true;
             if (Input.GetKeyUp(keyKode))
             {
                 ScriptSystem scriptSystem = ScriptSystem.GetInstance();
                 scriptSystem.SetScriptCommand(doingObject, scriptCommand, arrayOfParameter);
                 if (isLimited)
                 {
                     gameObject.SetActive(false);
                     Destroy(gameObject);
                     Debug.Log("KetCondition: OK!!!");
                 }
             }
         }
     }
 }
 public void NextLevel()
 {
     ScriptSystem.GetInstance().SetScriptCommand(GameObject.Find("DialogWindow"), "ShowDialog", new string[1] {
         "DIALOG_5"
     });
 }