Пример #1
0
        void Awake()
        {
            _rt = ScriptEngine.CreateRuntime();
            var fileSystem = new DefaultFileSystem();

            _rt.AddSearchPath("Assets");
            _rt.AddSearchPath("node_modules");
            _rt.EnableStacktrace();
            if (sourceMap)
            {
                _rt.EnableSourceMap();
            }
            _rt.Initialize(fileSystem, this, new UnityLogger(), new ByteBufferPooledAllocator());
        }