Пример #1
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 internal RenderTarget(ScriptRuntime.RenderToTexture rtt)
 {
     mInstance = ICall_createFromScriptRuntimeRenderToTexture(rtt);
 }
Пример #2
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 extern private static IntPtr ICall_createFromScriptRuntimeRenderToTexture(ScriptRuntime.RenderToTexture rtt);
Пример #3
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 internal void CreateTexture(ScriptRuntime.RenderToTexture rtt)
 {
     mRenderTarget = new RenderTarget(rtt);
     ICall_createTexture_FromTarget(mInstance.Ptr, mRenderTarget.Instance.Ptr);
 }