internal RenderTarget(ScriptRuntime.RenderToTexture rtt) { mInstance = ICall_createFromScriptRuntimeRenderToTexture(rtt); }
extern private static IntPtr ICall_createFromScriptRuntimeRenderToTexture(ScriptRuntime.RenderToTexture rtt);
internal void CreateTexture(ScriptRuntime.RenderToTexture rtt) { mRenderTarget = new RenderTarget(rtt); ICall_createTexture_FromTarget(mInstance.Ptr, mRenderTarget.Instance.Ptr); }