Пример #1
0
        public PlayerCombatData(ScriptMessageReader mr, int version)
        {
            this._playerID      = mr.ReadInteger();
            this._victoryStatus = (GameSession.VictoryStatus)mr.ReadInteger();
            this.Construct();
            int num1 = mr.ReadInteger();

            for (int index = 0; index < num1; ++index)
            {
                this._shipData.Add(new Kerberos.Sots.Strategy.ShipData()
                {
                    designID       = mr.ReadInteger(),
                    damageDealt    = mr.ReadSingle(),
                    damageReceived = mr.ReadSingle(),
                    killCount      = mr.ReadInteger(),
                    destroyed      = mr.ReadBool()
                });
            }
            int num2 = mr.ReadInteger();

            for (int index1 = 0; index1 < num2; ++index1)
            {
                Kerberos.Sots.Strategy.PlanetData planetData = new Kerberos.Sots.Strategy.PlanetData();
                planetData.orbitalObjectID = mr.ReadInteger();
                planetData.imperialDamage  = mr.ReadDouble();
                int num3 = mr.ReadInteger();
                planetData.civilianDamage = new List <PopulationData>();
                for (int index2 = 0; index2 < num3; ++index2)
                {
                    PopulationData populationData = new PopulationData()
                    {
                        faction = mr.ReadString(),
                        damage  = mr.ReadDouble()
                    };
                }
                planetData.infrastructureDamage = mr.ReadSingle();
                planetData.terraDamage          = mr.ReadSingle();
                this._planetData.Add(planetData);
            }
            int num4 = mr.ReadInteger();

            for (int index = 0; index < num4; ++index)
            {
                this._weaponData.Add(new Kerberos.Sots.Strategy.WeaponData()
                {
                    weaponID    = mr.ReadInteger(),
                    damageDealt = mr.ReadSingle()
                });
            }
            if (version >= 1)
            {
                this._fleetCount = mr.ReadInteger();
            }
            else
            {
                this._fleetCount = 0;
            }
        }
Пример #2
0
 public override bool OnEngineMessage(InteropMessageID messageId, ScriptMessageReader message)
 {
     if (messageId != InteropMessageID.IMID_SCRIPT_OBJECT_SETPROP || !(message.ReadString() == "Position"))
     {
         return(false);
     }
     this._position = new Vector3(message.ReadSingle(), message.ReadSingle(), message.ReadSingle());
     return(true);
 }
Пример #3
0
 public override bool OnEngineMessage(InteropMessageID messageId, ScriptMessageReader message)
 {
     if (base.OnEngineMessage(messageId, message))
     {
         return(true);
     }
     if (messageId != InteropMessageID.IMID_SCRIPT_OBJECT_SETPROP || !(message.ReadString() == "WeaponToggleStateChanged"))
     {
         return(false);
     }
     this.m_ToggleStateOn = message.ReadBool();
     return(true);
 }
Пример #4
0
 public override bool OnEngineMessage(InteropMessageID messageId, ScriptMessageReader message)
 {
     if (messageId == InteropMessageID.IMID_SCRIPT_OBJECT_SETPROP)
     {
         if (message.ReadString() == "PlanetPopUpdate")
         {
             this.Population           = message.ReadDouble();
             this._lastAttackingObject = this.App.GetGameObject(message.ReadInteger());
             return(true);
         }
     }
     else
     {
         App.Log.Warn("Unhandled message (id=" + (object)messageId + ").", "game");
     }
     return(false);
 }
Пример #5
0
        public override bool OnEngineMessage(InteropMessageID messageId, ScriptMessageReader message)
        {
            InteropMessageID interopMessageId = messageId;

            if (messageId == InteropMessageID.IMID_SCRIPT_OBJECT_SETPROP)
            {
                if (message.ReadString() == "BeamFinished")
                {
                    this.m_Finished  = true;
                    this.m_Succeeded = message.ReadInteger() == 1;
                    this.m_Resources = message.ReadInteger();
                }
                return(true);
            }
            App.Log.Warn("Unhandled message (id=" + (object)interopMessageId + ").", "combat");
            return(base.OnEngineMessage(messageId, message));
        }
Пример #6
0
 public override bool OnEngineMessage(InteropMessageID messageId, ScriptMessageReader message)
 {
     if (messageId == InteropMessageID.IMID_SCRIPT_OBJECT_SETPROP)
     {
         string str = message.ReadString();
         if (str == "Update")
         {
             this._percentConsumed = message.ReadSingle();
             return(true);
         }
         if (str == "IsActive")
         {
             this._isActive = message.ReadBool();
             return(true);
         }
     }
     return(false);
 }
Пример #7
0
        public override void HandleScriptMessage(ScriptMessageReader mr)
        {
            switch ((Network.DialogAction)mr.ReadInteger())
            {
            case Network.DialogAction.DA_FINALIZE:
                this._success = mr.ReadBool();
                this._app.UI.CloseDialog((Dialog)this, true);
                break;

            case Network.DialogAction.DA_RAW_STRING:
                this.AddString(mr.ReadString());
                break;

            case Network.DialogAction.DA_CONNECT_CONNECTING:
                this.AddString("Connecting to Host.");
                break;

            case Network.DialogAction.DA_CONNECT_FAILED:
                this.AddString("Failed to connect to Host.");
                break;

            case Network.DialogAction.DA_CONNECT_SUCCESS:
                this.AddString("Connection to Host succeeded.");
                break;

            case Network.DialogAction.DA_CONNECT_TIMED_OUT:
                this.AddString("Connection to Host timed out.");
                break;

            case Network.DialogAction.DA_CONNECT_INVALID_PASSWORD:
                this.AddString("Invalid password.");
                break;

            case Network.DialogAction.DA_CONNECT_NAT_FAILURE:
                this.AddString("NAT Negotiation failed.");
                break;
            }
        }
Пример #8
0
        public override bool OnEngineMessage(InteropMessageID messageId, ScriptMessageReader message)
        {
            switch (messageId)
            {
            case InteropMessageID.IMID_SCRIPT_OBJECT_SETPROP:
                string str = message.ReadString();
                if (str == "Position")
                {
                    this._position = new Vector3(message.ReadSingle(), message.ReadSingle(), message.ReadSingle());
                    return(true);
                }
                if (str == "ShipSpeedScale")
                {
                    this._shipSpeedState = (ShipSpeedState)message.ReadInteger();
                    return(true);
                }
                if (str == "TargetFacingAngle")
                {
                    this._targetFacingAngle = (TargetFacingAngle)message.ReadInteger();
                    return(true);
                }
                break;

            case InteropMessageID.IMID_SCRIPT_MANEUVER_INFO:
                this._position    = new Vector3(message.ReadSingle(), message.ReadSingle(), message.ReadSingle());
                this._rotation    = new Vector3(message.ReadSingle(), message.ReadSingle(), message.ReadSingle());
                this._velocity    = new Vector3(message.ReadSingle(), message.ReadSingle(), message.ReadSingle());
                this._destination = new Vector3(message.ReadSingle(), message.ReadSingle(), message.ReadSingle());
                return(true);

            default:
                App.Log.Warn("Unhandled message (id=" + (object)messageId + ").", "combat");
                break;
            }
            return(false);
        }