Пример #1
0
 private void Awake()
 {
     scriptFinderInstance = this;
     // this keyword refers to this instance of this script
     scripttofind2.setname("chloe");
     scripttofind2.myName = "chloe";
 }
Пример #2
0
 public override void OnInspectorGUI()
 {
     DrawDefaultInspector();
     scriptFinderScript = target as ScriptFinder;
     if (GUILayout.Button("Get All Objects"))
     {
         Undo.RecordObject(scriptFinderScript, "Get All Objects");
         scriptFinderScript.FillSceneGameObjectList();
         EditorUtility.SetDirty(scriptFinderScript);
     }
     if (GUILayout.Button("Set SpriteColorFade Ref"))
     {
         Undo.RecordObject(scriptFinderScript, "Set SpriteColorFade Ref");
         scriptFinderScript.SpriteColorFadeRefFinder();
         EditorUtility.SetDirty(scriptFinderScript);
     }
     if (GUILayout.Button("Set FadeInOutSprite Ref"))
     {
         Undo.RecordObject(scriptFinderScript, "Set FadeInOutSprite Ref");
         scriptFinderScript.FadeInOutSpriteRefFinder();
         EditorUtility.SetDirty(scriptFinderScript);
     }
     if (GUILayout.Button("Set TMPTextColorFade Ref"))
     {
         Undo.RecordObject(scriptFinderScript, "Set TMPTextColorFade Ref");
         scriptFinderScript.TMPTextColorFadeRefFinder();
         EditorUtility.SetDirty(scriptFinderScript);
     }
     if (GUILayout.Button("Set TMPWarpText Ref"))
     {
         Undo.RecordObject(scriptFinderScript, "Set TMPWarpText Ref");
         scriptFinderScript.TMPWarpTextRefFinder();
         EditorUtility.SetDirty(scriptFinderScript);
     }
     if (GUILayout.Button("Set LvlCompEggMove Ref"))
     {
         Undo.RecordObject(scriptFinderScript, "Set LvlCompEggMove Ref");
         scriptFinderScript.TempLvlCompEggMoveRefFinder();
         EditorUtility.SetDirty(scriptFinderScript);
     }
     if (GUILayout.Button("Set LvlCompEggAnim Ref"))
     {
         Undo.RecordObject(scriptFinderScript, "Set LvlCompEggAnim Ref");
         scriptFinderScript.LvlCompEggAnimRefFinder();
         EditorUtility.SetDirty(scriptFinderScript);
     }
 }
Пример #3
0
        static void Main(string[] args)
        {
            NLogConfiguration.Configure(LogLevel.Info);

            ParserResult <CommandLineArguments> parserResult = Parser.Default.ParseArguments <CommandLineArguments>(args);

            if (parserResult.Tag == ParserResultType.NotParsed)
            {
                Environment.ExitCode = ErrorInvalidCommandLine;
                return;
            }

            DirectoryInfo inputDirectory  = null;
            DirectoryInfo outputDirectory = null;

            parserResult.WithParsed((commandLineArguments) =>
            {
                inputDirectory  = new DirectoryInfo(commandLineArguments.InputDirectory);
                outputDirectory = new DirectoryInfo(commandLineArguments.OutputDirectory);
            });

            Logger.Info("Searching for scripts in '{0}'.", inputDirectory.FullName);
            List <FileInfo> fileInfos = ScriptFinder.FindScriptsRecursivelyUnder(inputDirectory);

            Logger.Info("Found '{0}' scripts in '{1}'.", fileInfos.Count, inputDirectory.FullName);

            Analyzer analyzer = new Analyzer(fileInfos, inputDirectory);

            List <FileModel> fileModelList = analyzer.Analyze();

            Logger.Info("Writing model to JSON in '{0}' ...", outputDirectory.FullName);

            foreach (FileModel fileModel in fileModelList)
            {
                DirectoryInfo subFolderInOutputDirectory =
                    CreateSubFolderInOutputDirectory(fileModel, inputDirectory, outputDirectory);

                string jsonString = JsonSerializer.Serialize(fileModel, _options);
                File.WriteAllText(BuildJsonName(subFolderInOutputDirectory, fileModel), jsonString);
            }

            Logger.Info("Finished writing model to JSON.");
        }
Пример #4
0
 // Start is called before the first frame update
 void Start()
 {
     scriptfinder = FindObjectOfType <ScriptFinder>();
 }
Пример #5
0
    public Transform objectTransform;                // a reference to the script to find.

    private void Awake()
    {
        ScriptFinderInstance = this; // "This" keyword refers to THIS instance of the script.
    }