Пример #1
0
        void Start()
        {
            // Create our domain
            domain = ScriptDomain.CreateDomain("EvalDomain", true);

            // Create our evaluator
            evaluator = new ScriptEvaluator(domain);

            // Add a using statement for UnityEngine. This will allow us ti access all types under the UnityEngine namespace
            evaluator.AddUsing("UnityEngine");
        }