Пример #1
0
 public static __WebGLProgram createAndLinkProgram(this gl gl, ScriptCoreLib.GLSL.VertexShader vertexShaderHandle, ScriptCoreLib.GLSL.FragmentShader fragmentShaderHandle, params string[] attributes)
 {
     return(gl.createAndLinkProgram(
                gl.createShader(vertexShaderHandle),
                gl.createShader(fragmentShaderHandle),
                attributes
                ));
 }
Пример #2
0
 public static __WebGLShader createShader(this gl gl, ScriptCoreLib.GLSL.FragmentShader fragmentShader)
 {
     return(gl.createShader(GLES20.GL_FRAGMENT_SHADER, fragmentShader.ToString()));
 }