// Start is called before the first frame update void Awake() { // Find script script = GameObject.Find("Landscape").GetComponent <Script01>(); // Find settings gain = gameObject.transform.Find("Gain").gameObject; lacunarity = gameObject.transform.Find("Lacunarity").gameObject; octaves = gameObject.transform.Find("Octaves").gameObject; scale = gameObject.transform.Find("Scale").gameObject; shift = gameObject.transform.Find("Shift").gameObject; state = gameObject.transform.Find("State").gameObject; resolution = gameObject.transform.Find("Resolution").gameObject; length_val = gameObject.transform.Find("Length").gameObject; height_val = gameObject.transform.Find("Height").gameObject; filter = gameObject.transform.Find("Filter").gameObject; filter_val = gameObject.transform.Find("FilterVal").gameObject; filter_val.SetActive(false); }
private void Awake() { script = gameObject.GetComponent <Script01>(); }