Пример #1
0
    // Start is called before the first frame update
    void Awake()
    {
        // Find script
        script = GameObject.Find("Landscape").GetComponent <Script01>();

        // Find settings
        gain       = gameObject.transform.Find("Gain").gameObject;
        lacunarity = gameObject.transform.Find("Lacunarity").gameObject;
        octaves    = gameObject.transform.Find("Octaves").gameObject;
        scale      = gameObject.transform.Find("Scale").gameObject;
        shift      = gameObject.transform.Find("Shift").gameObject;
        state      = gameObject.transform.Find("State").gameObject;
        resolution = gameObject.transform.Find("Resolution").gameObject;
        length_val = gameObject.transform.Find("Length").gameObject;
        height_val = gameObject.transform.Find("Height").gameObject;
        filter     = gameObject.transform.Find("Filter").gameObject;
        filter_val = gameObject.transform.Find("FilterVal").gameObject;
        filter_val.SetActive(false);
    }
Пример #2
0
 private void Awake()
 {
     script = gameObject.GetComponent <Script01>();
 }