public ResponseData Regeist(string key) { ScreenUtil.RegeistScreen(key); return(new ResponseData { Code = 200, Success = true, Data = "注册成功!" }); }
void UpdateSetting(PointerEventData obj) { Global.Ins.fps = _t30fps.isOn ? 30 : 60; if (_tLowQuality.isOn) { Global.Ins.quality = 0; } else if (_tMiddleQuality.isOn) { Global.Ins.quality = 1; } else if (_tHighQuality.isOn) { Global.Ins.quality = 2; } if (_tLowResolution.isOn) { Global.Ins.resolution = 0; Global.Ins.resolutionSize = ScreenUtil.AdaptationResolution(Global.Ins.defaultResolution.x, Global.Ins.defaultResolution.y, 1280, 720, false); } else if (_tNormalResolution.isOn) { Global.Ins.resolution = 1; } else if (_tHighResolution.isOn) { Global.Ins.resolution = 2; } Global.Ins.RefreshConfig(); }
public ResponseData SetShowdown(string keys) { List <PlayControl> decives = new List <PlayControl>(); if (keys == "all") { decives = ScreenUtil.GetAll(); } else if (keys != "") { decives = ScreenUtil.GetDecives(keys.Split(',')); } if (decives.Count > 0) { foreach (var item in decives) { if (item.PlayLock) { item.PlayLock = false; item.Type = "showdown"; } } } return(new ResponseData { Code = 200, Success = true, Data = "控制关机成功!" }); }
/** * Loads the next level */ public void loadNextLevel() { //Player games one life if (_lives < MAX_LIVES) { GUIStyle tempStyle = new GUIStyle(GUIManager.Instance.defaultStyle); tempStyle.alignment = TextAnchor.MiddleCenter; tempStyle.normal.textColor = Color.green; GUIManager.Instance.addGUIItem(new GUIItem(ScreenUtil.ScreenWidth / 2, ScreenUtil.getPixelHeight(150), "Gained Additional Ship!", tempStyle, 3)); if (GameManager.Instance.enableSeebright) { GUIManager.Instance.addGUIItem(new GUIItem(3 * ScreenUtil.ScreenWidth / 2, ScreenUtil.getPixelHeight(150), "Gained Additional Ship!", tempStyle, 3)); } _lives++; } _currentLevelIndex++; Time.timeScale = 1.0f + 0.02f * _currentLevelIndex; //Loads new level Vector3 newLevelPosition = new Vector3((_currentLevelIndex + 1) * levels[_currentLevelIndex % levels.Count].gameObject.renderer.bounds.size.x * -6.0f, 0, 0); _currentLevelObject = (GameObject)Instantiate(levels[_currentLevelIndex % levels.Count], newLevelPosition, Quaternion.Euler(-90, 0, 0)); _currentLevel = _currentLevelObject.GetComponent <Level>(); _currentLevel.load(); EnemyManager.Instance.loadLevel(); foreach (Player s in _currentPlayerShips) { s.loadNextLevel(_currentLevel); } }
private static float GetTimeBlockWidth(Show show) { var result = HorizontalGap + TimeBorderGap; // Title Label Gap + Time Label Right Gap if (show != null) { var time = default(string); var font = default(UIFont); if (show.StartTime.HasValue) { time = GetShowTimeText(show.StartTime); font = GetShowStartTimeFont(show.Status); } else if (show.EndTime.HasValue) { time = GetShowTimeText(show.EndTime); font = GetShowEndTimeFont(show.Status); } var width = time != null ? ScreenUtil.CalculateTextWidth(20, time, font) : 0f; result += width; } return(result); }
private void SetNormalPositionFromMaximized(Point mousePoint) { var mouseScreenPoint = this.AssociatedObject.PointToScreen(mousePoint); var prevWidth = this.AssociatedObject.ActualWidth; // Normal 상태에서 Mouse Pointer의 적절한 위치를 지정하기 위한 Left,Top 설정. this.AssociatedObject.Top = mouseScreenPoint.Y - mousePoint.Y; this.AssociatedObject.WindowState = WindowState.Normal; // ActualWidth, ActualHeight는 이제 Normal의 Size를 가리킴. var bound = ScreenUtil.GetTotalScreenBound(); var moveLeft = (mouseScreenPoint.X - mousePoint.X / prevWidth * this.AssociatedObject.ActualWidth) / ScreenUtil.GetCurrentMonitorDpi().X; // Screen 좌우 경계를 넘어가면 좌우 경계에 닿는 값을 Left로 지정. if (moveLeft < bound.Left) { moveLeft = bound.Left; } else if (moveLeft + this.AssociatedObject.ActualWidth > bound.Right) { moveLeft = bound.Right - this.AssociatedObject.ActualWidth; } this.AssociatedObject.Left = moveLeft; }
private static float GetTextBlocksHeight(nfloat frameWidth, Show show, bool showTime = true, bool includeLocation = false) { if (show == null) { return(0); } var titleHeight = !string.IsNullOrWhiteSpace(show.Title) ? ScreenUtil.CalculateTextHeight( GetTitleBlockWidth(frameWidth, show, showTime), show.Title, Theme.ContentFont) : 0f; var locationHeight = includeLocation ? (titleHeight > 0 ? TextGap : 0f) + ShowLocationTextHeight : 0f; var showDescription = GetShowDescription(show, !showTime); var descriptionHeight = !string.IsNullOrWhiteSpace(showDescription) ? (titleHeight > 0 ? TextGap : 0f) + ScreenUtil.CalculateTextHeight( GetDescriptionBlockWidth(frameWidth), showDescription, Theme.VenueShowDescriptionFont) : 0f; var textHeight = VerticalBorder + titleHeight + locationHeight + descriptionHeight; return(textHeight); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { //TODO: Add your drawing code here GamePadEx.Update(gameTime); TouchPanelEx.Update(gameTime); ScreenUtil.Draw(gameTime, spriteBatch); }
void SetScreen() { #if UNITY_EDITOR Debug.Log("Unity Editor"); if (ScreenUtil.isVertically(Screen.width, Screen.height)) { mainCamera.orthographicSize = 4.3f; } if (SystemInfo.deviceModel.Contains("iPad")) { mainCamera.orthographicSize = 6.4f; } #elif UNITY_IOS Debug.Log("Unity iPhone"); if (ScreenUtil.isVertically(Screen.width, Screen.height)) { mainCamera.orthographicSize = 4.3f; } if (SystemInfo.deviceModel.Contains("iPad")) { mainCamera.orthographicSize = 6.4f; } #else Debug.Log("Any other platform"); #endif }
private void captureByCanvasRect() { canvas.Children.Remove(rect); var dpi = ScreenUtil.GetDPI(); var res = ScreenUtil.GetScreenResolution(); // Capture Hide(); var cap = ImageUtil.CaptureScreenshot( (int)(Canvas.GetLeft(rect) * dpi.X + Left), (int)(Canvas.GetTop(rect) * dpi.Y + Top), (int)(rect.Width * dpi.X + Left / dpi.X), (int)(rect.Height * dpi.Y + Top / dpi.Y) ); Show(); playShutterSound(); switch (this.saveType) { case SaveType.DISK: cap.Save(DiskUtil.GenerateDiskFilePath(), ImageFormat.Png); break; case SaveType.CLIPBOARD: Clipboard.SetImage(ImageUtil.ConvertBitmapToBitmapSource(cap)); break; } rect = null; Close(); }
private static float GetImageVerticalHeight(nfloat frameWidth) { var result = ScreenUtil.GetProportionalHeight( new CGSize(DefaultImageVerticalWidth, DefaultImageVerticalHeight), frameWidth); return((float)Math.Ceiling(result)); }
private void StartCaptureScreen(SocketSession session) { int sleepValue = 1000; int fpsValue = 1; while (true) { if (!_isRunning) { return; } fpsValue = _request.fps; sleepValue = 1000 / fpsValue; for (int i = 0; i < fpsValue; i++) { ResponseStartGetScreen resp = new ResponseStartGetScreen(); try { resp.SetImage(ScreenUtil.CaptureScreen2(), ImageFormat.Jpeg); } catch (Exception ex) { resp.Result = false; resp.Message = ex.Message; resp.Detail = ex.StackTrace; } session.Send(ePacketType.PACKET_START_CAPTURE_SCREEN_RESPONSE, resp); Thread.Sleep(sleepValue); } } }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // TODO: Add your update logic here base.Update(gameTime); GamePadEx.Update(gameTime); TouchPanelEx.Update(gameTime); ScreenUtil.Update(gameTime); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //TODO: use this.Content to load your game content here ScreenUtil.Show(ScreenUtil.CurrentScreen ?? new SplashScreen(this)); }
public Bounds GetCachedCameraBounds(bool force_to_refresh) { if (force_to_refresh) { cached_bounds_ = ScreenUtil.CalculateOrthographicBounds(camera); } return(cached_bounds_); }
void Update() { SpawnX = ScreenUtil.GetRightScreenBorderX(cam) + 1; if (latest.transform.position.x <= tileWidth) { SpawnBackground(latest.transform.position.x + tileWidth); } }
// Start is called before the first frame update private void Start() { cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); SpawnX = ScreenUtil.GetRightScreenBorderX(cam) + 1; SpawnBackground(-tileWidth); SpawnBackground(0); SpawnBackground(tileWidth); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ScreenUtil.Show(new Splash(this)); //GamePadEx.KeyboardPlayerIndex = PlayerIndex.One; GamePadEx.KeyboardPlayerIndexEx = PlayerIndexEx.Auto; base.Initialize(); }
private void SetUpWalls() { var bounds = ScreenUtil.GetScreenBounds(this); _leftWall.transform.position = new Vector3(bounds.xMin, 0, 0); _rightWall.transform.position = new Vector3(bounds.xMax, 0, 0); _topWall.transform.position = new Vector3(0, bounds.yMax, 0); _bottomWall.transform.position = new Vector3(0, bounds.yMin, 0); }
public override void Dismiss() { this._transform.DTAnchoredPositionTo(ScreenUtil.ConvertRelativeCoord(new Vector2(0.0f, -1.0f)), 1.5f) .SetCompletionHandler(this.EndDismiss) .SetEaseType(EaseType.ExpoOut) .Start(); base.Dismiss(); }
void OnDrawGizmos() { Bounds b = ScreenUtil.GetVisibleBounds(); b.Expand(BufferRoom); Gizmos.color = Color.green; Gizmos.DrawWireCube(b.center, b.extents * 2.0f); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); //TODO: use this.Content to load your game content here BitmapFont.LoadedFonts = BitmapFont.LoadFromTextureAtlas(Content, "titleAndFonts"); ScreenUtil.Show(ScreenUtil.CurrentScreen ?? new SplashScreen(this)); }
//----------------------------------------------------------------------------- void Update() { Bounds screen = ScreenUtil.GetVisibleBounds(); screen.size += bounds.size * 2.0f; if (!screen.Contains(transform.position)) { GameObject.Destroy(gameObject); } }
/// <summary> /// Draw the selection rectangle /// </summary> private void OnGUI() { if (!isSelecting) { return; } var rect = ScreenUtil.GetScreenRect(selectionStart, Input.mousePosition); DrawUtil.DrawScreenBorderedRect(rect, 2, SelectionBorderColor, SelectionFillColor); }
// PRAGMA MARK - Public Interface public override void Show() { this._transform.anchoredPosition = ScreenUtil.ConvertRelativeCoord(new Vector2(0.0f, 1.0f)); this._transform.DTAnchoredPositionTo(ScreenUtil.ConvertRelativeCoord(new Vector2(0.0f, 0.0f)), 1.5f) .SetCompletionHandler(this.EndShow) .SetEaseType(EaseType.BounceOut) .Start(); base.Show(); }
/* * Shows current scrore and multiplier on top left corner of screen */ void OnGUI() { //Buffer needed incase Seebright is enabled float buffer = GameManager.Instance.enableSeebright ? ScreenUtil.getPixelHeight(50) : 0; GUIManager.DrawLabel(new Rect(buffer, buffer, 0, 0), CurrentScore.ToString(), style); GUI.color = Color.blue; GUIManager.DrawLabel(new Rect(buffer, buffer + style.fontSize, ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight), "Multiplier : " + CurrentMultiplier.ToString(), style); }
public void Tick() { _bullets.ForEach(bullet => { if (!ScreenUtil.WorldPositionIsInView(bullet.transform.position) || bullet.DespawnPending) { Destroy(bullet); } }); }
/** * Draws the HighScore menu */ private void drawHighScore() { Color prev = GUI.color; GUI.color = Color.magenta; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 - ScreenUtil.getPixelHeight(100), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "High Scores", style); GUI.color = prev; GUI.color = Color.green; GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2, 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "1) " + PlayerPrefs.GetInt("highscorePos" + 1), style); GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(70), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "2) " + PlayerPrefs.GetInt("highscorePos" + 2), style); GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(140), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "3) " + PlayerPrefs.GetInt("highscorePos" + 3), style); GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(210), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "4) " + PlayerPrefs.GetInt("highscorePos" + 4), style); GUIManager.DrawLabel(new Rect(ScreenUtil.ScreenWidth / 2 - 3 * ScreenUtil.ScreenWidth / 16, ScreenUtil.ScreenHeight / 2 + ScreenUtil.getPixelHeight(280), 3 * ScreenUtil.ScreenWidth / 8, ScreenUtil.getPixelHeight(200)), "5) " + PlayerPrefs.GetInt("highscorePos" + 5), style); //Back Button GUI.color = Color.white; GUI.SetNextControlName("0"); if (GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(200), style.fontSize), new GUIContent("Back", "0"), style)) { _displayHighScore = false; } if (GUI.tooltip == "0") { _highlightStyle.normal = style.hover; } if (GameManager.Instance.enableSeebright) { GUI.Button(new Rect((ScreenUtil.ScreenWidth - ScreenUtil.getPixelWidth(200)) / 2 + ScreenUtil.ScreenWidth, ScreenUtil.ScreenHeight - ScreenUtil.getPixelHeight(100), ScreenUtil.getPixelWidth(200), style.fontSize), "Back", _highlightStyle); } _highlightStyle.normal = style.normal; //Joystick Menu Navigation _focusID = ManageFocus(_focusID, 0); if (GameManager.Instance.enableSeebright && SBRemote.remoteStatus) { if (SBRemote.GetButtonDown(SBRemote.BUTTON_SELECT)) { if (_focusID < 0) { return; } else if (_focusID == 0) { _displayHighScore = false; } } } }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.CornflowerBlue); //TODO: Add your drawing code here spriteBatch.Begin(transformMatrix: ScreenUtil.TransformationMatrix); ScreenUtil.Draw(gameTime, spriteBatch); spriteBatch.End(); base.Draw(gameTime); }
void Start() { //Implements singleton if (_instance != null) { Debug.LogError("Can't initialize more than one instance of GUI Manager!"); } defaultStyle.fontSize = (int)ScreenUtil.getPixelHeight(defaultStyle.fontSize); _instance = this; _items = new List <GUIItem>(); }