private void OnCollisionEnter2D(Collision2D other)
 {
     if (other.gameObject.tag == "Bullet")
     {
         ssc.StartShake(ssc.length, ssc.power);
     }
     else if (other.gameObject.tag == "Bomb")
     {
         ssc.StartShake(ssc.bigLength, ssc.bigPower);
     }
     else if (other.gameObject.tag == "HomingMissile")
     {
         ssc.StartShake(ssc.mediumLengh, ssc.mediumPower);
     }
 }
Пример #2
0
    void Update()
    {
        //if pressing the shoot button ->> SHOOT
        if (pm.ButtonShoot && !onCoolDown)
        {
            Fire();
            ssc.StartShake(ssc.length, ssc.power);
        }
        //while the big boy nuke is in the air, shake the screen
        if (BigBoyInAir == true)
        {
            ssc.StartShake(ssc.length, ssc.power);
        }
        //Check if laser should render + shake the screen a little
        checkLaserActive();

        checkFlameThrower();
    }
Пример #3
0
    public void HealthChange(int changeAmount)
    {
        if (changeAmount < 0 && !IsInvulnerable())
        {
            uiHitAnimator.SetTrigger("Hit");
            invulnerabilityTimer = 0f;
            screenShakeController.StartShake(.5f, 1);

            health             = health + changeAmount;
            healthText.text    = health.ToString();
            playerSprite.color = Color.red;
            audioManager.Play("PlayerHurt", 0);
        }
        else if (changeAmount > 0)
        {
            health          = health + changeAmount;
            healthText.text = health.ToString();
        }
    }