private void LoadVideo() { if (null == Player || null == WndRctTransform) { return; } videoPathList = ScreenREC.GetInstance().GetWarGloryMomentVideoPathList(); if (videoPathList == null || videoPathList.Count == 0) { return; } videoIndex = 0; string path = videoPathList[videoIndex]; if (path != "") { if (System.IO.File.Exists(path)) { Player.OpenVideoFromFile(MediaPlayer.FileLocation.AbsolutePathOrURL, path, false); } else { PlayerNextVideo(); } } }
//切换REC录制 public void SwitchRecOpenState(bool bOpen) { bRecOpen = bOpen; SliderObj.SetActive(!bRecOpen); int nValue = bRecOpen ? 1 : 0; GameSettingConfig.Instance.ModifyGameSetting(GameSettingIndex.OpenScrenRec, nValue.ToString()); ScreenREC.GetInstance().OpenREC = bRecOpen; RefreshTipPart(); }
/// <summary> /// 卸载本账号数据 /// </summary> public void UnLoad() { if (!bInit) { return; } ClearData(); ScreenREC.GetInstance().WarVideoCount = 0; CaptureScreen.GetInstance().WarImgCount = 0; }
public override void Start() { base.Start(); int redPointCount = CaptureScreen.GetInstance().WarImgCount + ScreenREC.GetInstance().WarVideoCount; if (null == gloryMomentRedPoint) { gloryMomentRedPoint = URedPointTip.CreateRedPointObject(MomentBtnObj.GetComponent <RectTransform>(), 100.0f, 20.0f); if (gloryMomentRedPoint != null) { gloryMomentRedPoint.SetTipCount(redPointCount); } } //m_PlayerFrameWnd.GetSubWnd(PlayerSubWndType.WND_CROWN).SetContainer(UISystem.Instance.GetWndLayerTrans(WndLayerDef.WND_LAYER_FILL));//(this.transform.parent); }
public override bool Init(IUISubWnd wnd) { m_timeAxisMap = new List <string>(); m_timeAxisItemList = new List <GloryMomentTimeAxisItem>(); m_videoDataList = new List <CaptureVideoData>(); m_ImgDataList = new List <CaptureImgData>(); m_currentPageType = EMGloryMomentPageType.EMPage_Image; m_currentDataShowType = EMGloryMomentDataShowType.EMType_All; //侦听列表滚动事件,不能用 OnEndScrolling 因为这个是在延迟一定时间后发出的,数据对不上 GloryMomentList.OnStartScrolling.AddListener(OnGloryMomentListStartScrolling); TimeAxisHandle.Init(this); ImgShareView.Init(this); VideoPlayView.Init(this); LogicDataCenter.screenCaptureDataManager.ReLoad(); bRecOpen = GameSettingConfig.Instance.GetGameSettingBoolValue(GameSettingIndex.OpenScrenRec); RecToggle.isOn = bRecOpen; SliderObj.SetActive(!bRecOpen); if (PageBtnList.Count() >= 2) { imgRedPoint = URedPointTip.CreateRedPointObject(PageBtnList[(int)EMGloryMomentPageType.EMPage_Image], RedPointOffset_x, RedPointOffset_y); if (imgRedPoint != null) { imgRedPoint.SetTipCount(CaptureScreen.GetInstance().WarImgCount); } videoRedPoint = URedPointTip.CreateRedPointObject(PageBtnList[(int)EMGloryMomentPageType.EMPage_Video], RedPointOffset_x, RedPointOffset_y); if (videoRedPoint != null) { videoRedPoint.SetTipCount(ScreenREC.GetInstance().WarVideoCount); } } RefreshTimeAxis(); RefreshDataList(); RefreshTipPart(); return(base.Init(wnd)); }
///// <summary> ///// 死亡前的碰撞层 ///// </summary> //private int nOldCollisionLayer = -1; // 进入状态 public bool OnEnter(IntPtr lParam) { //退出假死状态 if (m_pFSM != null && m_pFSM.animatorCtrl != null) { m_pFSM.animatorCtrl.Dying = false; } Debug.Log("on OnEnter CreaturePosture_Dead " + this.m_pFSM.name); if (m_pFSM.showLog) { Trace.Log(m_pFSM.name + "=======OnEnter CreaturePosture_Dead======"); } cmd_creature_die context = IntPtrHelper.toData <cmd_creature_die>(lParam); if (m_pFSM.showLog) { Trace.Log("DeadInterval:" + context.nDeadInterval); Trace.Log("reborn second:" + context.nInterval); } m_pFSM.rebornTick = context.nInterval - context.nDeadInterval; if (m_pFSM.rebornTick <= 0) { Trace.Log("rebornTick <= 0!"); //return false; 吃鸡地图,这个时差是0,所以先不要返回 } m_nDeadInterval = context.nDeadInterval; //暂时让角色死亡不让射线检测该层 //if (!m_pFSM.isHero) //{ // nOldLayer = m_pFSM.gameObject.layer; // if (m_pFSM.gameObject.layer != LayerMask.NameToLayer(Config.LayerTransparentFX)) // { // GameUtil.SetLayer(LayerMask.NameToLayer(Config.LayerNeutrality), m_pFSM.gameObject, true); // } // //m_pFSM.gameObject.layer = LayerMask.NameToLayer(Config.LayerPlayerFriend); // //if (m_pFSM.SkinConfig.ScreenCastObject != null) // //{ // // m_pFSM.SkinConfig.ScreenCastObject.layer = LayerMask.NameToLayer(Config.LayerPlayerFriend); // //} //} SkillCtrl sk = m_pFSM.GetComponent <SkillCtrl>(); if (sk) { sk.enabled = false; } SoldierController sco = m_pFSM.GetComponent <SoldierController>(); if (sco) { sco.dead = true; } if (m_pFSM.animator) { m_pFSM.animator.SetTrigger("Dead"); m_pFSM.animator.ResetTrigger("Reborn"); } //关闭死亡时要求关闭的光效 LightingEffectManager light = m_pFSM.GetComponent <LightingEffectManager>(); if (light) { light.CloseLightingWhenDead(); } startTick = GameLogicAPI.getSyncTickCount(); // GameLogicAPI.getTickCount(); endTick = startTick + (uint)m_pFSM.rebornTick; tick_cameraSwitchAfterDead = startTick + m_pFSM.cameraSwitchAfterDead; if (m_pFSM.isHero) { //GFxGameHud hud = SFGFxMovieManager.GetWindow<GFxGameHud>(); //if (SFGFxMovieManager.CheckTheMovieCanUse(hud)) //{ // hud.ShowReliveTime(((float)m_pFSM.rebornTick)); //} ScreenREC.GetInstance().SwitchRECState(ScreenREC.EMRECState.EMREC_STOP); //ImageEffects.ImageEffectManager.API_EnableImageEffect<ImageEffects.FullScreenGray>(); if (ImageSetting.GetData().currImageQuality == ImageQuality.Fastest) { LightingEffectFactory.EnableDeadEffect(); ImageEffects.ImageEffectManager.API_DisableImageEffect <ImageEffects.FullScreenSaturation>(); ImageEffects.ImageEffectManager.API_DisableImageEffect <ImageEffects.DepthOfFieldScatter>(); } else { LightingEffectFactory.DisableDeadEffect(); ImageEffects.ImageEffectManager.API_EnableImageEffect <ImageEffects.FullScreenSaturation>(); ImageEffects.ImageEffectManager.API_DisableImageEffect <ImageEffects.DepthOfFieldScatter>(); } } //死亡不碰撞 if (m_pFSM.controller) { //nOldCollisionLayer = m_pFSM.gameObject.layer; //m_pFSM.gameObject.layer = LayerMask.NameToLayer(Config.LayerIngoreRayCast); m_pFSM.pickableCount = 0; } int nEntityID = m_pFSM.entityID; U3D_Render.EntityView ev = EntityFactory.getPlayerViewByID(nEntityID); //添加金币掉落光效 if (GameLogicAPI.isInWarScene() > 0) { addMoneyEffect(ev, context.uMurderID); } USpeedUI.Blood.UBloodManager.Instance.OnEntityDead(m_pFSM.entityID, ENTITY_TYPE.TYPE_PLAYER_ROLE); // 小地图隐藏 // U3D_Render.EntityView objev = EntityFactory.getEntityViewByID(m_pFSM.entityID); // if (objev != null && GFxMinimapManager.Instance != null) // { // GFxMinimapManager.Instance.SetObjectVisible(m_pFSM.entityID, objev.createinfo.nMinimapIcon, 0); // } return(true); }