Пример #1
0
        private void Start()
        {
            Vector3 screenBottom = ScreenPositionService.GetBottomEdge(Camera.main);

            redZoneStart = new Vector3(screenBottom.x, 0, screenBottom.z);
            UpdateScore();
        }
        private void Start()
        {
            leftEdge   = ScreenPositionService.GetLeftEdge(Camera.main).x;
            rightEdge  = ScreenPositionService.GetRightEdge(Camera.main).x;
            topEdge    = ScreenPositionService.GetTopEdge(Camera.main).y;
            bottomEdge = ScreenPositionService.GetBottomEdge(Camera.main).y;

            SetPosition();
        }
 protected virtual void Start()
 {
     wallsManager     = GameObject.Find("WallsManager").GetComponent <WallsManager>();
     enemyController  = GetComponent <EnemyController>();
     screenTopEdge    = ScreenPositionService.GetTopEdge(Camera.main);
     screenLeftEdge   = ScreenPositionService.GetLeftEdge(Camera.main);
     screenRightEdge  = ScreenPositionService.GetRightEdge(Camera.main);
     screenBottomEdge = ScreenPositionService.GetBottomEdge(Camera.main);
 }
Пример #4
0
        private void Start()
        {
            topEdge    = ScreenPositionService.GetTopEdge(Camera.main);
            bottomEdge = ScreenPositionService.GetBottomEdge(Camera.main);

            var originalLeftEdge  = ScreenPositionService.GetLeftEdge(Camera.main);
            var originalRightEdge = ScreenPositionService.GetRightEdge(Camera.main);

            leftEdge  = new Vector3(originalLeftEdge.x + 1.5f, originalLeftEdge.y);
            rightEdge = new Vector3(originalRightEdge.x - 1.5f, originalRightEdge.y);
        }