public void ShowUI() { UIMgr.Delete <ShouYe>(shouye); ScreenPage_1 go1 = UIMgr.ShowUI <ScreenPage_1>("Page_1", this.Canvas1); ScreenPage_2 go2 = UIMgr.ShowUI <ScreenPage_2>("Page_2", this.Canvas2); ScreenPage_3 go3 = UIMgr.ShowUI <ScreenPage_3>("Page_3", this.Canvas3); ScreenPage_4 go4 = UIMgr.ShowUI <ScreenPage_4>("Page_4", this.Canvas4); ScreenPage_5 go5 = UIMgr.ShowUI <ScreenPage_5>("Page_5", this.Canvas5); }
// Update is called once per frame void backButton_ClickEvent() { UIMgr.Delete <Page_3_3>(this); ScreenPage_3 page12 = UIMgr.ShowUI <ScreenPage_3>("Page_3", this.transform.parent.gameObject); }