public static void LogError(params object[] toLog) { string log = ""; if (toLog != null) { foreach (object item in toLog) { log += ObjectToString(item); log += ", "; } if (!string.IsNullOrEmpty(log)) { log = log.Substring(0, log.Length - 2); } } if (LogToScreen) { ScreenLogger.LogError(log); } if (logToConsole) { Debug.LogError(log); } }
public static void LogError(params object[] toLog) { if (LogToScreen) { ScreenLogger.LogError(LogToString(toLog)); } if (logToConsole) { UnityEngine.Debug.LogError(LogToString(toLog)); } }