// Toggles between gid label (id) and detail label ( #id + model) public void ToggleUIInfo(ScreenLayoutType layoutType) { try { // Switch looks more neat switch (layoutType) { case ScreenLayoutType.Carousel: nodeGridTextLabel.Enabled = false; nodeDetailTextLabel.Enabled = true; break; case ScreenLayoutType.Grid: nodeGridTextLabel.Enabled = true; nodeDetailTextLabel.Enabled = false; break; } } catch (Exception e) { // An exception is sometimes thrown when switching layout mode. // ----------------------------------------------------------- // Exception: Underlying native object was deleted for Handle=-1078990336. Node.SetEnabled // ----------------------------------------------------------- // Attempting to access a node which is currently disabled? Either way, // catch the little troll and all is well. Debug.WriteLine("CameraScreen::ToggleUIInfo - " + e.Message); } }
public bool Matches(PlaceholderModel placeholder, ref string description, ScreenLayoutType layout, List <Fix> fixes) { if (this.layout == RuleLayoutType.SINGLE && layout != ScreenLayoutType.SINGLE || this.layout == RuleLayoutType.TRIPLE && layout != ScreenLayoutType.TRIPLE) { return(false); } // If no target specified, all targets are concerned. if (targets.Count > 0 && !targets.Contains(placeholder.Name)) { return(false); } bool isMatch = false; foreach (var part in parts) { if (part.Matches(placeholder)) { isMatch = true; description += (description.Length > 0 ? Environment.NewLine : "") + part.Description; fixes.AddRange(part.Fixes); } } return(isMatch); }
// Switches screen layout from carousel to grid and viceversa private void SwitchScreenLayout(ScreenLayoutType layoutType) { currentScreenLayout = screenLayout[layoutType]; ToggleCameraUIInfo(layoutType); // Enable screen frames if going into grid mode // -------------------------------------------- // Enable grid mode image streaming (streams all cameras at once) if going to grid mode, // otherwise turn it off if (layoutType == ScreenLayoutType.Grid) { ToggleCameraScreenFrame(true); EnableGridModeImageStreaming(); } else { ToggleCameraScreenFrame(false); if (cameraStreamService == null) { return; } DisableGridModeImageStreaming(); } }
public ImportBackgroundEventArgs(int eventId, string name, ScreenLayoutType layout, Rect cropArea, string filePath) : base(eventId) { Name = name; Layout = layout; FilePath = filePath; CropArea = cropArea; }
public BackgroundModel(int id, string name, string fileName, BaseDirectoryType directoryType, bool IsBuiltInt, ScreenLayoutType layout) { Id = id; Name = name; FileName = fileName; DirectoryType = directoryType; this.IsBuiltInt = IsBuiltInt; Layout = layout; }
public RenderManager(Game game, StatusType statusType, ScreenLayoutType screenLayoutType, ObjectManager objectManager, CameraManager <Camera3D> cameraManager) : base(game, statusType) { this.screenLayoutType = screenLayoutType; this.objectManager = objectManager; this.cameraManager = cameraManager; }
// Handles camera info depending on view mode private void ToggleCameraUIInfo(ScreenLayoutType screenLayoutType) { List <DataModels.Camera> cameras = CameraStore.GetCameras(); // Iterate over screens and toggle the info foreach (DataModels.Camera camera in cameras) { camera.Screen.ToggleUIInfo(screenLayoutType); } }
public OurRenderManager(Microsoft.Xna.Framework.Game game, StatusType statusType, ScreenLayoutType screenLayoutType, OurObjectManager objectManager, CameraManager <Camera3D> cameraManager) : base(game, statusType) { this.screenLayoutType = screenLayoutType; this.objectManager = objectManager; this.cameraManager = cameraManager; InitializeGraphics(); }
public ImageSource GetLayoutIcon(ScreenLayoutType layout) { string cacheKey = layout == ScreenLayoutType.SINGLE ? "ScreenLayoutType.SINGLE" : "ScreenLayoutType.TRIPLE"; if (!cache.ContainsKey(cacheKey)) { cache.Add(cacheKey, GetScreenLayoutIcon(layout)); } return(cache[cacheKey]); }
// Handles camera info depending on view mode private void ToggleCameraUIInfo(ScreenLayoutType screenLayoutType) { List <DataModels.Camera> cameras = CameraManager.GetCameras(); if (cameras == null) { return; } // Iterate over screens and toggle the info foreach (DataModels.Camera camera in cameras) { if (camera.Screen != null) { camera.Screen.ToggleUIInfo(screenLayoutType); } } }
private BitmapSource GetScreenLayoutIcon(ScreenLayoutType layout) { string text = layout == ScreenLayoutType.SINGLE ? "S" : "T"; DrawingVisual drawingVisual = new DrawingVisual(); DrawingContext drawingContext = drawingVisual.RenderOpen(); Typeface typeface = new Typeface(new FontFamily(), FontStyles.Normal, FontWeights.Normal, new FontStretch()); FormattedText formattedText = new FormattedText(text, CultureInfo.CurrentCulture, FlowDirection.LeftToRight, typeface, 13, new SolidColorBrush(Colors.DarkGray)); drawingContext.DrawText(formattedText, new Point(4, 2)); drawingContext.Close(); RenderTargetBitmap image = new RenderTargetBitmap(16, 16, 96, 96, PixelFormats.Pbgra32); image.Render(drawingVisual); return(image); }
public void Execute() { ScreenLayoutType currentLayout = screenModel.Layout; BackgroundModel background = backgroundCollection.Get(args.ItemId); screenModel.SetBackground(background); bool layoutFixed = false; if (currentLayout == ScreenLayoutType.TRIPLE && background.Layout == ScreenLayoutType.SINGLE) { layoutFixed = ScreenUtils.PromptUserIfOutsideOfCenterScreenPlaceholders(placeholderCollection, preferences, database); } if (!layoutFixed) { Injector.ExecuteCommand <ValidatePlaceholderCollectionCommand>(new CollectionEventArgs <PlaceholderModel>(0, placeholderCollection, placeholderCollection.Items.ToArray())); } }
internal void TripleScreenChanged(ScreenLayoutType layout) { isTripleScreen = layout == ScreenLayoutType.TRIPLE; UpdateTripleScreenUI(); }
private void InitializeCameras(ScreenLayoutType screenLayoutType) { Viewport viewport = new Viewport(0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); float aspectRatio = (float)this.resolution.X / this.resolution.Y; ProjectionParameters projectionParameters = new ProjectionParameters(MathHelper.PiOver4, aspectRatio, 1, 2500); if (screenLayoutType == ScreenLayoutType.FirstPerson) { AddFirstPersonCamera(viewport, projectionParameters); } else if (screenLayoutType == ScreenLayoutType.ThirdPerson) { AddThirdPersonCamera(viewport, projectionParameters); } else if (screenLayoutType == ScreenLayoutType.Flight) { AddFlightCamera(viewport, projectionParameters); } else if (screenLayoutType == ScreenLayoutType.Rail) { AddRailCamera(viewport, projectionParameters); } else if (screenLayoutType == ScreenLayoutType.Track) { AddTrack3DCamera(viewport, projectionParameters); } else if (screenLayoutType == ScreenLayoutType.Pip) { AddMainAndPipCamera(viewport, projectionParameters); } else if (screenLayoutType == ScreenLayoutType.Multi1x4) //splits the screen vertically x4 { viewport = new Viewport(0, 0, (int)(graphics.PreferredBackBufferWidth / 4.0f), graphics.PreferredBackBufferHeight); AddFirstPersonCamera(viewport, projectionParameters); viewport.X += viewport.Width; //move the next camera over to start at x = 1/4 screen width AddRailCamera(viewport, projectionParameters); viewport.X += viewport.Width; //move the next camera over to start at x = 2/4 screen width AddTrack3DCamera(viewport, projectionParameters); viewport.X += viewport.Width; //move the next camera over to start at x = 3/4 screen width AddSecurityCamera(viewport, projectionParameters); } else if (screenLayoutType == ScreenLayoutType.Multi2x2) //splits the screen in 4 equal parts { //top left viewport = new Viewport(0, 0, (int)(graphics.PreferredBackBufferWidth / 2.0f), (int)(graphics.PreferredBackBufferHeight / 2.0f)); AddFirstPersonCamera(viewport, projectionParameters); //top right viewport.X = viewport.Width; AddRailCamera(viewport, projectionParameters); ////bottom left viewport.X = 0; viewport.Y = viewport.Height; AddTrack3DCamera(viewport, projectionParameters); ////bottom right viewport.X = viewport.Width; viewport.Y = viewport.Height; AddSecurityCamera(viewport, projectionParameters); } else //in all other cases just add a security camera - saves us having to implement all enum options at the moment { AddSecurityCamera(viewport, projectionParameters); } }
public static BackgroundModel NewBackgroundModel(int databaseId, string name, string filePath, BaseDirectoryType directoryType, bool IsBuiltInt, ScreenLayoutType layout) { if (databaseId > idCounter) { idCounter = databaseId; } return(new BackgroundModel(databaseId, name, filePath, directoryType, IsBuiltInt, layout)); }
public static BackgroundModel NewBackgroundModel(string name, string filePath, BaseDirectoryType directoryType, bool IsBuiltInt, ScreenLayoutType layout) { return(new BackgroundModel(++idCounter, name, filePath, directoryType, IsBuiltInt, layout)); }
public void Set(ScreenLayoutType type) { currentLayout = layouts[type]; }