private async Task OnTick() { var hud = HeadupDisplay.GetModule(); if (!hud.IsDisabled) { var ped = API.PlayerPedId(); var anchor = hud.GetMinimapAnchor(); ScreenInterface.DrawText( $"Tonläge: {(API.NetworkIsPlayerTalking(API.PlayerId()) ? "~b~" : "")}{Translate()}", 0.25f, !API.IsPedSittingInAnyVehicle(ped) ? new Vector2(anchor.X + 0.0005f, (float)(anchor.BottomY - anchor.UnitY * 18f / 2 / 2) - anchor.UnitY * 18f * 2 - 0.0005f) : new Vector2(anchor.X + anchor.Width + 0.001f, (float)(anchor.BottomY - anchor.Height / 2)), Color.FromArgb(200, 200, 200, 200)); if (Game.IsControlPressed(0, Control.Sprint) && Game.IsControlJustPressed(0, Control.VehicleHeadlight)) { IterateRange(); } } await Task.FromResult(0); }
private async Task OnTick() { var player = Cache.Player; var entity = Cache.Entity; if (entity.IsDead) { WasDead = true; if (Timestamp < 1) { player.DisableHud(); Timestamp = Date.Timestamp; } var timeLeft = new TimeSpan(Date.TimestampToTicks(Timestamp + 1000 * 60 * 20 - Date.Timestamp)); ScreenInterface.DrawText( timeLeft.Ticks > 1 ? $"Du är medvetslös. ({timeLeft.Minutes}:{timeLeft.Seconds})" : "Du är medvetslös. (Tryck E för att återuppstå vid sjukhuset)", 0.3f, new Vector2(0.5f, 0.75f), Color.FromArgb(175, 175, 175), true); if (Game.IsControlJustPressed(0, Control.DropWeapon)) { API.ClearPedTasksImmediately(entity.Id); } if (timeLeft.Ticks < 1 && Game.IsControlJustPressed(0, Control.Context) && InterfaceManager.GetModule().MenuContext == null) { API.DoScreenFadeOut(0); player.Character.Revive(new Position(319.6946f, -573.5911f, 43.31747f, 231.9435f)); ItemHelper.RemoveAll(InventoryManager.GetModule().GetContainer("equipment_inventory"), self => true); ItemHelper.RemoveAll(InventoryManager.GetModule().GetContainer("pockets_inventory"), self => true); await BaseScript.Delay(3000); API.DoScreenFadeIn(3000); } await Task.FromResult(0); } else { if (WasDead) { Timestamp = 0; player.EnableHud(); } await BaseScript.Delay(1000); } }
public void TakingLives() { maxHP--; _hpCounts.FindLast(h => h.activeSelf == true).SetActive(false); if (maxHP <= 0) { ScreenInterface.GetInstance().Execute(ScreenType.RestartMenu); } }
private void Awake() { _controllers = new Controllers(); Initialization(); ScreenInterface.GetInstance().Execute(ScreenType.GameMenu); _mainCanvas = GameObject.FindGameObjectWithTag("MainCanvas").GetComponent <Canvas>(); _gameMenu = _mainCanvas.GetComponentInChildren <GameMenuBehaviour>(); _helpButton = _gameMenu.GameMenuHelpButton; _tutorialHand = _mainCanvas.GetComponentInChildren <TutorialHandBehaviour>(); CardDealerController = (CardDealerController)_controllers._initializations[0]; DifficultyController = (DifficultyController)_controllers._initializations[1]; CameraAnimationController = GetComponentInChildren <CameraAnimationController>(); }
public void Initialize(ControlEditorView control, GraphicsDevice graphicsdevice, IServiceProvider services) { this.Control = control; this.GraphicsDevice = graphicsdevice; this.Services = services; this.StateMachine = new FiniteStateMachine(); this.ActionManagers = new Dictionary <string, ActionManager>(); this.ScreenInterface = new EditorInterface(control); //DataLoader.Initialize(); FontRenderer.Instance.Initialize(GraphicsDevice); }
public void changeToScreen(Screens s) { if (actualScreen != null) actualScreen.UnloadContent(); switch (s) { case Screens.FilmList: actualScreen = new FilmList(this); break; default: actualScreen = new MainMenu(this); break; } if (actualScreen != null) actualScreen.Initialize(); }
private async Task OnTick() { var player = Cache.Player; if (player?.Entity != null && API.IsPedSittingInAnyVehicle(player.Entity.Id)) { var entity = Cache.Entity; var anchor = GetMinimapAnchor(); ScreenInterface.DrawText( $"KM/H: {Math.Ceiling(API.GetEntitySpeed(API.GetVehiclePedIsIn(entity.Id, false)) * 3.6)}", 0.25f, new Vector2(anchor.X + anchor.Width + 0.001f, (float)(anchor.BottomY - anchor.Height / 2) - 0.025f), Color.FromArgb(200, 200, 200, 200)); } await Task.FromResult(0); }
public void changeToScreen(Screens s) { if (actualScreen != null) { actualScreen.UnloadContent(); } switch (s) { case Screens.FilmList: actualScreen = new FilmList(this); break; default: actualScreen = new MainMenu(this); break; } if (actualScreen != null) { actualScreen.Initialize(); } }
public bool Initalize(int screenWidth, int screenHeight, DirectoryInfo dataSet, bool showTutorial, Form parentForm, out string reason) { _parentForm = parentForm; Random = new Random(); MousePos = new Point(); ScreenWidth = screenWidth; ScreenHeight = screenHeight; GameDataSet = dataSet; Galaxy = new Galaxy(); EmpireManager = new EmpireManager(this); ShipShader = GorgonLibrary.Graphics.FXShader.FromFile("ColorShader.fx", GorgonLibrary.Graphics.ShaderCompileOptions.OptimizationLevel3); StarShader = GorgonLibrary.Graphics.FXShader.FromFile("StarShader.fx", GorgonLibrary.Graphics.ShaderCompileOptions.OptimizationLevel3); if (!SpriteManager.Initialize(GameDataSet, out reason)) { return false; } if (!FontManager.Initialize(GameDataSet, out reason)) { return false; } RaceManager = new RaceManager(); if (!RaceManager.Initialize(GameDataSet, Random, out reason)) { return false; } AIManager = new AIManager(); if (!AIManager.Initialize(GameDataSet, out reason)) { return false; } MasterTechnologyManager = new MasterTechnologyManager(); if (!MasterTechnologyManager.Initialize(this, out reason)) { return false; } _mainGameMenu = new MainGameMenu(); if (!_mainGameMenu.Initialize(this, out reason)) { return false; } _screenInterface = _mainGameMenu; _currentScreen = Screen.MainMenu; _situationReport = new SituationReport(this); Cursor = SpriteManager.GetSprite("Cursor", Random); if (Cursor == null) { reason = "Cursor is not defined in sprites.xml"; return false; } reason = string.Empty; return true; }
public void ChangeToScreen(Screen whichScreen) { switch (whichScreen) { case Screen.MainMenu: if (_mainGameMenu == null) { _mainGameMenu = new MainGameMenu(); string reason; if (!_mainGameMenu.Initialize(this, out reason)) { MessageBox.Show("Exception in loading Main Menu. Reason: " + reason); _parentForm.Close(); } } _screenInterface = _mainGameMenu; break; case Screen.NewGame: if (_newGame == null) { _newGame = new NewGame(); string reason; if (!_newGame.Initialize(this, out reason)) { MessageBox.Show("Exception in loading New Game Menu. Reason: " + reason); _parentForm.Close(); } } _screenInterface = _newGame; break; case Screen.Galaxy: if (_galaxyScreen == null) { _galaxyScreen = new GalaxyScreen(); string reason; if (!_galaxyScreen.Initialize(this, out reason)) { MessageBox.Show("Exception in loading Galaxy Screen. Reason: " + reason); _parentForm.Close(); } } _galaxyScreen.CenterScreen(); _screenInterface = _galaxyScreen; break; case Screen.Diplomacy: if (_diplomacyScreen == null) { _diplomacyScreen = new DiplomacyScreen(); string reason; if (!_diplomacyScreen.Initialize(this, out reason)) { MessageBox.Show("Exception in loading Diplomacy Screen. Reason: " + reason); _parentForm.Close(); } } _diplomacyScreen.SetupScreen(); _screenInterface = _diplomacyScreen; break; case Screen.FleetList: if (_fleetListScreen == null) { _fleetListScreen = new FleetListScreen(); string reason; if (!_fleetListScreen.Initialize(this, out reason)) { MessageBox.Show("Exception in loading Fleet List Screen. Reason: " + reason); _parentForm.Close(); } } _fleetListScreen.LoadScreen(); _screenInterface = _fleetListScreen; break; case Screen.ProcessTurn: EmpireManager.CurrentEmpire.ClearTurnData(); if (_processingTurnScreen == null) { _processingTurnScreen = new ProcessingTurnScreen(); string reason; if (!_processingTurnScreen.Initialize(this, out reason)) { MessageBox.Show("Exception in loading Processing Turn Screen. Reason: " + reason); _parentForm.Close(); } } if (!EmpireManager.ProcessNextEmpire()) { _situationReport.Refresh(); ChangeToScreen(Screen.Galaxy); break; } _screenInterface = _processingTurnScreen; break; case Screen.Battle: /*if (_spaceCombat == null) { _spaceCombat = new SpaceCombat(); _spaceCombat.Initialize(this); } _spaceCombat.SetupScreen(); _screenInterface = _spaceCombat;*/ break; } _currentScreen = whichScreen; }
// Use this for initialization void Awake() { // Se inicializa el estado del objeto. _iEnergy = iMaxEnergy; _action = Action.normal; _objKiller = _objKamikaze = null; // Se crea la barra de energía y se inicializan los parámetros relacionados. barEnergy = UIStateSprite.create( "Energy.png", 0, 0); barEnergy.zIndex = 1; bShowEnergy = false; bNewShowEnergy = true; fTimeShowEnergy = 0; barEnergy.hidden = true; thisAudioSource = audio; thisGameObject = gameObject; thisTransform = transform; thisRenderer = renderer; motionBot = GetComponent<MotionBot>(); fMagnitude = thisRenderer.bounds.extents.magnitude; // Valor de la extensión del mesh de este enemigo. // Componente Stage del objeto que representa el nivel. stage = GameObject.Find( "Floor").GetComponent<Stage>(); screenInterface = GameObject.Find( "Floor").GetComponent<ScreenInterface>(); }
public PokeButton(ScreenInterface screen, int x, int y, int w, int h) : base(screen, x, y, w, h) { screen.Controls.Add(this); }
public void ChangeToScreen(Screen whichScreen) { switch (whichScreen) { case Screen.MainMenu: if (_mainGameMenu == null) { _mainGameMenu = new MainGameMenu(); string reason; if (!_mainGameMenu.Initialize(this, out reason)) { MessageBox.Show("Exception in loading Main Menu. Reason: " + reason); _parentForm.Close(); } } _screenInterface = _mainGameMenu; break; case Screen.NewGame: if (_newGame == null) { _newGame = new NewGame(); string reason; if (!_newGame.Initialize(this, out reason)) { MessageBox.Show("Exception in loading New Game Menu. Reason: " + reason); _parentForm.Close(); } } _screenInterface = _newGame; break; case Screen.Galaxy: if (_galaxyScreen == null) { _galaxyScreen = new GalaxyScreen(); string reason; if (!_galaxyScreen.Initialize(this, out reason)) { MessageBox.Show("Exception in loading Galaxy Screen. Reason: " + reason); _parentForm.Close(); } } _galaxyScreen.CenterScreen(); _screenInterface = _galaxyScreen; break; case Screen.Diplomacy: if (_diplomacyScreen == null) { _diplomacyScreen = new DiplomacyScreen(); string reason; if (!_diplomacyScreen.Initialize(this, out reason)) { MessageBox.Show("Exception in loading Diplomacy Screen. Reason: " + reason); _parentForm.Close(); } } _diplomacyScreen.SetupScreen(); _screenInterface = _diplomacyScreen; break; case Screen.ProcessTurn: EmpireManager.CurrentEmpire.ClearTurnData(); if (_processingTurnScreen == null) { _processingTurnScreen = new ProcessingTurnScreen(); string reason; if (!_processingTurnScreen.Initialize(this, out reason)) { MessageBox.Show("Exception in loading Processing Turn Screen. Reason: " + reason); _parentForm.Close(); } } if (!EmpireManager.ProcessNextEmpire()) { _situationReport.Refresh(); ChangeToScreen(Screen.Galaxy); break; } _screenInterface = _processingTurnScreen; break; case Screen.Battle: /*if (_spaceCombat == null) * { * _spaceCombat = new SpaceCombat(); * _spaceCombat.Initialize(this); * } * _spaceCombat.SetupScreen(); * _screenInterface = _spaceCombat;*/ break; } _currentScreen = whichScreen; }
public void ChangeToScreen(Screen whichScreen) { if (_currentScreen == Screen.InGame && whichScreen != Screen.InGame) { //call OnGameOver OnGameOver(); } _currentScreen = whichScreen; switch (whichScreen) { case Screen.MainMenu: { //Main Menu is always initialized before this point PlayerManager.Players.Clear(); LevelNumber = 100; SetupLevel(); _screenInterface = _mainMenu; // Clean up _host if we have left MultiplayerPreGameServer if (_host != null) { if (!_host.IsShutDown) { _host.ShutDown(); } _host.ObjectReceived -= HandleObject; _host = null; _clientAddressesAndMonikers.Clear(); } // Clean up _client if we have left MultiplayerPreGameServer if (_client != null) { if (!_client.IsShutDown) { _client.ShutDown(); } _client.ObjectReceived -= HandleObject; _client = null; } break; } case Screen.MultiplayerPreGameClient: { if (_multiplayerGameSetup == null) { string reason; _multiplayerGameSetup = new MultiplayerGameSetup(); if (!_multiplayerGameSetup.Initialize(this, out reason)) { MessageBox.Show("Error in loading Multiplayer PreGame Screen. Reason: " + reason); ExitGame(); } } _screenInterface = _multiplayerGameSetup; break; } case Screen.MultiplayerPreGameServer: { if (_multiplayerGameSetup == null) { string reason; _multiplayerGameSetup = new MultiplayerGameSetup(); if (!_multiplayerGameSetup.Initialize(this, out reason)) { MessageBox.Show("Error in loading Multiplayer PreGame Screen. Reason: " + reason); ExitGame(); } } if (_client != null) { _client.ShutDown(); _client = null; } _host = new Host { CurrentlyAcceptingPlayers = true }; _host.ObjectReceived += HandleObject; _screenInterface = _multiplayerGameSetup; PlayerList.Players = new [] { _mainMenu.PlayerName }; NewPlayerListUpdate = true; break; } case Screen.InGame: { if (_inGame == null) { string reason; _inGame = new InGame(); if (!_inGame.Initialize(this, out reason)) { MessageBox.Show("Error in loading In-Game Screen. Reason: " + reason); ExitGame(); } } ObjectManager.Clear(); _screenInterface = _inGame; if (_host != null || _client != null) { if (_host != null) { OnPushAsteroids(null, null); _1000msPushDataTimer.Elapsed += OnPushAsteroids; _1000msPushDataTimer.Start(); } } break; } case Screen.Upgrade: { if (_upgradeAndWaitScreen == null) { string reason; _upgradeAndWaitScreen = new UpgradeAndWaitScreen(); if (!_upgradeAndWaitScreen.Initialize(this, out reason)) { MessageBox.Show("Error in loading Upgrade Screen. Reason: " + reason); ExitGame(); } } lock (_lockDrawObject) { _upgradeAndWaitScreen.RefreshLabels(); } _screenInterface = _upgradeAndWaitScreen; if (IsHost) { if (ShoppingPlayers == null) { ShoppingPlayers = new Dictionary<IPAddress, List<Object>>(); } foreach (var item in _clientAddressesAndMonikers) { if (item.Value[ID] != null && PlayerManager.Players[ID].Bank >= MIN_COST_FOR_SHIP) { ShoppingPlayers.Add(item.Key, item.Value); } } if (ShoppingPlayers.Count > 0) { _upgradeAndWaitScreen.DisableTheReadyButton(); } else { _upgradeAndWaitScreen.EnableTheReadyButton(); } _host.SendObjectTCP(new NetworkMessage { Content = "Change to " + Screen.Upgrade.ToString() + " Screen." }); } else { _upgradeAndWaitScreen.EnableTheReadyButton(); } break; } } }
public bool Initialize(int screenWidth, int screenHeight, Xasteroids parentForm, out string reason) { _parentForm = parentForm; Random = new Random(); MousePos = new Point(); ScreenSize = new Point(screenWidth, screenHeight); PlayerList = new PlayerList(); ShipShader = GorgonLibrary.Graphics.FXShader.FromFile("ColorShader.fx", GorgonLibrary.Graphics.ShaderCompileOptions.OptimizationLevel3); if (!SpriteManager.Initialize(out reason)) { return false; } if (!FontManager.Initialize(out reason)) { return false; } _backgroundStars = new BackgroundStars(); if (!_backgroundStars.Initialize(this, out reason)) { return false; } Cursor = SpriteManager.GetSprite("Cursor", Random); if (Cursor == null) { reason = "Cursor is not defined in sprites.xml"; return false; } PlayerManager = new PlayerManager(this); AsteroidManager = new AsteroidManager(this); ObjectManager = new ObjectManager(this); ShipSelectionWindow = new ShipSelectionWindow(); if (!ShipSelectionWindow.Initialize(this, out reason)) { return false; } ShipSelectionWindow.ShipSelected += OnShipSelected; _mainMenu = new MainMenu(); if (!_mainMenu.Initialize(this, out reason)) { return false; } _screenInterface = _mainMenu; _currentScreen = Screen.MainMenu; ChatText = new StringBuilder(); NewChatMessage = false; return true; }
public bool Initalize(int screenWidth, int screenHeight, DirectoryInfo dataSet, bool showTutorial, Form parentForm, out string reason) { _parentForm = parentForm; Random = new Random(); MousePos = new Point(); ScreenWidth = screenWidth; ScreenHeight = screenHeight; GameDataSet = dataSet; Galaxy = new Galaxy(); EmpireManager = new EmpireManager(this); ShipShader = GorgonLibrary.Graphics.FXShader.FromFile("ColorShader.fx", GorgonLibrary.Graphics.ShaderCompileOptions.OptimizationLevel3); StarShader = GorgonLibrary.Graphics.FXShader.FromFile("StarShader.fx", GorgonLibrary.Graphics.ShaderCompileOptions.OptimizationLevel3); if (!SpriteManager.Initialize(GameDataSet, out reason)) { return(false); } if (!FontManager.Initialize(GameDataSet, out reason)) { return(false); } RaceManager = new RaceManager(); if (!RaceManager.Initialize(GameDataSet, Random, out reason)) { return(false); } AIManager = new AIManager(); if (!AIManager.Initialize(GameDataSet, out reason)) { return(false); } MasterTechnologyManager = new MasterTechnologyManager(); if (!MasterTechnologyManager.Initialize(this, out reason)) { return(false); } _mainGameMenu = new MainGameMenu(); if (!_mainGameMenu.Initialize(this, out reason)) { return(false); } _screenInterface = _mainGameMenu; _currentScreen = Screen.MainMenu; _situationReport = new SituationReport(this); Cursor = SpriteManager.GetSprite("Cursor", Random); if (Cursor == null) { reason = "Cursor is not defined in sprites.xml"; return(false); } reason = string.Empty; return(true); }