public override string GenerateSharedPixelShader(ShaderStage stage, int methodIndex, int optionIndex) { var gen = new ScreenGenerator(); var bytecode = gen.GenerateSharedPixelShader(stage, methodIndex, optionIndex).Bytecode; return(D3DCompiler.Disassemble(bytecode)); }
public override string GenerateSharedVertexShader(VertexType vertex, ShaderStage stage) { var gen = new ScreenGenerator(); var bytecode = gen.GenerateSharedVertexShader(vertex, stage).Bytecode; return(D3DCompiler.Disassemble(bytecode)); }
static void Main(string[] args) { ITimeParser parser = new TimeParser(); IScreenGenerator screenGenerator = new ScreenGenerator(); IFaceDigitGenerator faceGenerator = new FaceDigitGenerator(); IGenieClock clock = new GenieClockApplication(); clock.RunApplication(parser, screenGenerator, faceGenerator); }
public override string GeneratePixelShader(ShaderStage stage, List <int> shaderOptions) { var warp = (Warp)shaderOptions[0]; var _base = (Base)shaderOptions[1]; var overlay_a = (Overlay_A)shaderOptions[2]; var overlay_b = (Overlay_B)shaderOptions[3]; var blend_type = (Blend_Mode)shaderOptions[4]; var gen = new ScreenGenerator(warp, _base, overlay_a, overlay_b, blend_type); var bytecode = gen.GeneratePixelShader(stage).Bytecode; return(D3DCompiler.Disassemble(bytecode)); }