void Start() { canvasObject = GameObject.Find ("Canvas"); canvasTransform = canvasObject.GetComponent<RectTransform> (); iconTransform = GetComponent<RectTransform> (); // reset canvas hierarchy so ScreenFade is always on top (masks UI/HUD on fade) sFader = GameObject.Find ("Screen Fade").GetComponent<ScreenFade> (); sFader.ResetParent (); pManager = GameObject.Find ("Pause Manager").GetComponent<PauseManager> (); }
// Use this for initialization void Start() { fader = GameObject.Find ("Screen Fade").GetComponent<ScreenFade> (); fader.ResetParent (); ResetBox (); startTime = Time.realtimeSinceStartup; boxSize = new Vector3 (400, 140, 0); cornerSize = new Vector3 (15, 15, 0); tutorialTransform = GetComponent<RectTransform> (); Invoke ("InterruptTutorial", 5); }