// Use this for initialization void Start() { Initialize(); AllButtonsList.Clear(); WordsButtons.Clear(); canvasManager = GameObject.FindObjectOfType <CanvasManager>(); screenBuilder = GameObject.FindObjectOfType <ScreenBuilder>(); int randomIndex = Random.Range(0, Words.Length); print(Words.Length); print(randomIndex); currentWord = Words[randomIndex]; screenBuilder.Build(currentWord); }
void ProcessLine(string sub) { Regex subPattern = new Regex("Dialogue: 0,(?<hs>\\d+):(?<ms>\\d+):(?<ss>\\d+).(?<mss>\\d+)," + "(?<he>\\d+):(?<me>\\d+):(?<se>\\d+).(?<mse>\\d+),Default,,0,0,0,,(?<text>.+)"); var match = subPattern.Match(sub); if (!match.Success) { Console.WriteLine("Failed to parse a line"); return; } var text = match.Groups["text"].Value; var symbolsCount = CountSymbols(text); var lines = text.Split("\\N", StringSplitOptions.RemoveEmptyEntries); var startTime = new DateTime(2000, 1, 1, int.Parse(match.Groups["hs"].Value) , int.Parse(match.Groups["ms"].Value) , int.Parse(match.Groups["ss"].Value) , int.Parse(match.Groups["mss"].Value) * 10); var endTime = new DateTime(2000, 1, 1, int.Parse(match.Groups["he"].Value) , int.Parse(match.Groups["me"].Value) , int.Parse(match.Groups["se"].Value) , int.Parse(match.Groups["mse"].Value) * 10); var length = endTime - startTime; var symbolsPerSecond = symbolsCount / length.TotalSeconds; var builder = new ScreenBuilder(); foreach (var item in lines) { foreach (var line in SplitToLimit(item, _options.MaxSymbols)) { builder.Add(line); } } foreach (var item in builder.Build()) { int subtitleLength = CountSymbols(item); startTime = PrintSubtitle(startTime, symbolsPerSecond, item, subtitleLength); } }
public override void LoadContent() { ScreenBuilder sb = new ScreenBuilder(this); List <GameObjectPackage> objekty = sb.LoadScreen(); foreach (GameObjectPackage package in objekty) { object o = Activator.CreateInstance(Type.GetType(package.Type), this, package.Position, package.MetaData); Layers[package.Layer].AddObject((GameObject)o); } MainCam = new FreeCamera(this, 30f); //uncomment to enable editor //_selectedObject = new TextObject(this, "", new Vector2(ScreenManager.GraphicsDevice.Viewport.Bounds.Width - 20, 10)) //{ // HorizontAlignment = TextObject.TextAlignment.Far, // VerticalAlignment = TextObject.TextAlignment.Near, // Scale = new Vector2(0.3f, 0.3f) //}; //Layers["Gui"].Objekty.Add(_selectedObject); base.LoadContent(); }