/// <summary> /// Renders and prints the battlefield, containing all the characters in combat as well as their healthbars. /// </summary> private void PrintFormationsAndCharacterPanel() { var formations = _formationPanel.Render(); var characterPanel = _characterPanel.Render(); for (int i = 0; i < formations.Count(); i++) { _screenBuffer.AddToBuffer(formations[i] + characterPanel[i]); } }