/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Global.PlatformTexture = new Texture2D(spriteBatch.GraphicsDevice, 1, 1); Global.PlatformTexture.SetData(new[] { new Color(46, 139, 87) }); Loader.Initialize(Content); Screen.Initialize(graphics, GraphicsDevice); Screen.Adjust(false); Global.Monogram = Loader.LoadFont("monogram_extended"); SceneManager.AddScene("Opening", new Opening()); SceneManager.AddScene("World", new World()); }