// Use this for initialization void Start() { gc = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); tr = transform; scale = tr.localScale; scratchBar = GameObject.FindObjectOfType <ScratchBarController>(); }
void OnEnable() { timer = 0f; vanishing = false; scratchBar = GameObject.FindObjectOfType <ScratchBarController>(); }
// Use this for initialization void Start() { ObjectPoolingManager.Instance.CreatePool(m_scratch, number_of_scratches, number_of_scratches); gc = gameObject.GetComponent <GameController>(); scratchBar = gameObject.GetComponent <ScratchBarController>(); }