IEnumerator LoadWordData() { string dictionaryPath = System.IO.Path.Combine(Application.streamingAssetsPath, "wordsByFrequency.txt"); string result = null; if (dictionaryPath.Contains("://")) { WWW www = new WWW(dictionaryPath); yield return(www); result = www.text; } else { result = System.IO.File.ReadAllText(dictionaryPath); } var words = result.Split('\n'); //collect words allWords = new HashSet <string> (); wordsCharMap = new Dictionary <char, HashSet <string> > (); var index = 0; foreach (var w in words) { if (string.IsNullOrEmpty(w) || w.Length < 3) { continue; } var word = w.TrimEnd(); if (word.IndexOf('#') != -1) { index++; continue; } else { if (index < 5) { var c = word [0]; if (!wordsCharMap.ContainsKey(c)) { wordsCharMap.Add(c, new HashSet <string> ()); } wordsCharMap [c].Add(word); } } allWords.Add(word); } ScrambleGameEvents.DictionaryLoaded(); ScramblePuzzleData.Instance.LoadData(); }
private void SubmitWord() { char[] word = new char[selectedTiles.Count]; for (var i = 0; i < selectedTiles.Count; i++) { var tile = selectedTiles [i]; word [i] = tile.TypeChar; } var s = new string (word); Debug.Log("SUBMIT WORD: " + s); ScrambleGameEvents.WordSelected(s, selectedTiles); }
void Start() { if (string.IsNullOrEmpty(PlayerPrefs.GetString(PLAYER_STATE_DATA))) { CreateState(); } else { playerState = JsonUtility.FromJson <ScrambleState> (PlayerPrefs.GetString(PLAYER_STATE_DATA)); } ScrambleGameEvents.GameLoaded(); }
IEnumerator LoadPuzzleData() { string dataPath = System.IO.Path.Combine(Application.streamingAssetsPath, "wordYieldData.txt"); string result = null; if (dataPath.Contains("://")) { WWW www = new WWW(dataPath); yield return(www); result = www.text; } else { result = System.IO.File.ReadAllText(dataPath); } var data = result.Split('\n'); puzzles = new Dictionary <int, List <string> > (); foreach (var entry in data) { var e = entry.TrimEnd(); var d = e.Split('|'); if (d.Length == 2) { var key = Int32.Parse(d [1]); if (key > 2) { if (!puzzles.ContainsKey(key)) { puzzles.Add(key, new List <string> ()); } puzzles [key].Add(d [0]); } } } ScramblePlayerState.Instance.ClearData(); ScrambleGameEvents.PuzzleDataLoaded(); }