private void Start() { playerShipMovement = GetComponent <Scr_PlayerShipMovement>(); playerShipEffects = GetComponent <Scr_PlayerShipEffects>(); playerShipPrediction = GetComponent <Scr_PlayerShipPrediction>(); rb = GetComponent <Rigidbody2D>(); fuelSlider.maxValue = maxFuel; fuelTankSlider.maxValue = maxFuel; shieldSlider.maxValue = maxShield; level = 0; }
private void Start() { rb = GetComponent <Rigidbody2D>(); playerShipStats = GetComponent <Scr_PlayerShipStats>(); playerShipEffects = GetComponent <Scr_PlayerShipEffects>(); playerShipActions = GetComponent <Scr_PlayerShipActions>(); playerShipPrediction = GetComponent <Scr_PlayerShipPrediction>(); playerShipDeathCheck = GetComponentInChildren <Scr_PlayerShipDeathCheck>(); canControlTimerSaved = canControlTimer; maxSpeedSaved = maxSpeed; limitSlider.maxValue = maxSpeedSaved; speedSlider.maxValue = maxSpeedSaved; messageText.text = ""; canControlShip = false; onGround = true; checkingDistance = 100f; initialBulletTime = bulletTime; savedTimeToTakeOff = timeToTakeOff; initialZ = transform.position.z; }