public void Interact() { if (Player.anim.actionId == 0 && Player.actionId == 0 && Player.attacking == false) { Player.targetNPC = Nearest(); Player.connecter.connectionHandler.rpcSender.selectNpcTarget(Player.playerName, Nearest().npcUniqueId); Player.useAbility(0); } }
public void Update(Scr_Player player) { if (player.currentHealth < Trigger) { if (SkillsAndAbilities.instance.getAbilitySlot(Slot).cooldownCurrent <= 0) { player.useAbility(Slot); } } }