private void OnTriggerExit2D(Collider2D collision) { if (collision.CompareTag("FuelTank")) { onRange = false; fuelSliderGlow.SetActive(false); } else if (collision.CompareTag("WarehouseSlot")) { slot = null; overSlot = false; } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("FuelTank")) { onRange = true; if (playerShipStats.resourceWarehouse[itemIndex].name == "Fuel") { fuelSliderGlow.SetActive(true); } } else if (collision.CompareTag("WarehouseSlot")) { slot = collision.gameObject.GetComponent <Scr_DragFuel>(); overSlot = true; } }