Пример #1
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Пример #2
0
    private void Start()
    {
        #region INSTANCES ACQUIREMENT
        conductor           = Scr_Conductor.instance;
        partition           = Scr_Partition.instance;
        propsOnBeat         = Scr_PropsOnBeat.instance;
        possibleInputUI     = Scr_PossibleInputUI.instance;
        dummyHealthManager  = Scr_DummyHealthManager.instance;
        chainInputUI        = Scr_ChainInputUI.instance;
        equipement          = Scr_Equipement.instance;
        melodySpriteManager = Scr_MelodySpriteManager.instance;
        #endregion

        chain     = new List <int>();
        activeDmg = baseDamage;
    }
Пример #3
0
    private void Start()
    {
        conductor = Scr_Conductor.instance;

        objectsToScale = new GameObject[transform.childCount];
        baseScales     = new Vector2[transform.childCount];

        for (int i = 0; i < transform.childCount; i++)
        {
            objectsToScale[i] = transform.GetChild(i).gameObject;
            baseScales[i]     = new Vector2(objectsToScale[i].transform.localScale.x, objectsToScale[i].transform.localScale.y);
        }

        if (conductor != null)
        {
            conductor.Ticked += SwapSprites;
        }
    }
Пример #4
0
    private void Start()
    {
        conductor = Scr_Conductor.instance;

        spawnRightTransform = transform.GetChild(4).GetComponent <RectTransform>();
        spawnLeftTransform  = transform.GetChild(5).GetComponent <RectTransform>();
        endTransform        = transform.GetChild(6).GetComponent <RectTransform>();
        successInputGo      = transform.GetChild(0).gameObject;

        trackImage = transform.GetChild(1).GetComponent <Image>();

        heartBaseScale       = endTransform.sizeDelta;
        sucessInputBaseScale = successInputGo.GetComponent <RectTransform>().sizeDelta;
        successInputGo.SetActive(false);

        SetNotes();

        if (conductor != null)
        {
            conductor.Ticked += SpawnNotes;
            conductor.Ticked += StartHeartBeat;
        }
    }
 private void Start()
 {
     conductor        = Scr_Conductor.instance;
     normalCameraSize = Camera.main.orthographicSize;
 }
Пример #6
0
 private void Start()
 {
     conductor       = Scr_Conductor.instance;
     controller      = Scr_Controller.instance;
     activeBonusesUI = Scr_ActiveBonusesUI.instance;
 }
Пример #7
0
    private void Start()
    {
        conductor = Scr_Conductor.instance;

        spriteRenderer = GetComponent <SpriteRenderer>();
    }