private void Awake() { if (instance == null) { instance = this; } }
private void Start() { #region INSTANCES ACQUIREMENT conductor = Scr_Conductor.instance; partition = Scr_Partition.instance; propsOnBeat = Scr_PropsOnBeat.instance; possibleInputUI = Scr_PossibleInputUI.instance; dummyHealthManager = Scr_DummyHealthManager.instance; chainInputUI = Scr_ChainInputUI.instance; equipement = Scr_Equipement.instance; melodySpriteManager = Scr_MelodySpriteManager.instance; #endregion chain = new List <int>(); activeDmg = baseDamage; }
private void Start() { conductor = Scr_Conductor.instance; objectsToScale = new GameObject[transform.childCount]; baseScales = new Vector2[transform.childCount]; for (int i = 0; i < transform.childCount; i++) { objectsToScale[i] = transform.GetChild(i).gameObject; baseScales[i] = new Vector2(objectsToScale[i].transform.localScale.x, objectsToScale[i].transform.localScale.y); } if (conductor != null) { conductor.Ticked += SwapSprites; } }
private void Start() { conductor = Scr_Conductor.instance; spawnRightTransform = transform.GetChild(4).GetComponent <RectTransform>(); spawnLeftTransform = transform.GetChild(5).GetComponent <RectTransform>(); endTransform = transform.GetChild(6).GetComponent <RectTransform>(); successInputGo = transform.GetChild(0).gameObject; trackImage = transform.GetChild(1).GetComponent <Image>(); heartBaseScale = endTransform.sizeDelta; sucessInputBaseScale = successInputGo.GetComponent <RectTransform>().sizeDelta; successInputGo.SetActive(false); SetNotes(); if (conductor != null) { conductor.Ticked += SpawnNotes; conductor.Ticked += StartHeartBeat; } }
private void Start() { conductor = Scr_Conductor.instance; normalCameraSize = Camera.main.orthographicSize; }
private void Start() { conductor = Scr_Conductor.instance; controller = Scr_Controller.instance; activeBonusesUI = Scr_ActiveBonusesUI.instance; }
private void Start() { conductor = Scr_Conductor.instance; spriteRenderer = GetComponent <SpriteRenderer>(); }