/// <summary>Flags this unit as dead and generates XP and loot.</summary>
        protected virtual void SetDeath(Unit killer)
        {
            Health = 0;

            States.Add((byte)CreatureState.Dead); // Death State

            SendCollatedHit();

            Pet    pet      = (killer as Pet);
            Player credited = (pet != null) ? pet.Owner : (killer as Player);

            PacketOut Out = new PacketOut((byte)Opcodes.F_OBJECT_DEATH, 12);

            Out.WriteUInt16(Oid);
            Out.WriteByte(1);
            Out.WriteByte(0);
            Out.WriteUInt16(credited?.Oid ?? killer.Oid);
            Out.Fill(0, 6);
            DispatchPacket(Out, true);

            AbtInterface.Cancel(true);
            ScrInterface.OnDie(this);
            BuffInterface.RemoveBuffsOnDeath();
            AiInterface.OnOwnerDied();

            EvtInterface.Notify(EventName.OnDie, this, credited ?? killer);

            if (credited != null && credited.Zone != null && !credited.PendingDisposal)
            {
                HandleDeathRewards(credited);
            }

            ClearTrackedDamage();
        }
Пример #2
0
        protected override void SetDeath(Unit killer)
        {
            Health = 0;

            States.Add((byte)CreatureState.Dead);

            PacketOut Out = new PacketOut((byte)Opcodes.F_OBJECT_DEATH, 12);

            Out.WriteUInt16(Oid);
            Out.WriteByte(1);
            Out.WriteByte(0);
            Out.WriteUInt16(killer.IsPet() ? killer.GetPet().Owner.Oid : killer.Oid);
            Out.Fill(0, 6);
            DispatchPacket(Out, true);

            AbtInterface.Cancel(true);
            ScrInterface.OnDie(this);


            BuffInterface.RemoveBuffsOnDeath();

            EvtInterface.Notify(EventName.OnDie, this, killer);

            Pet    pet      = killer as Pet;
            Player credited = (pet != null) ? pet.Owner : (killer as Player);

            if (credited != null)
            {
                HandleDeathRewards(credited);
            }

            AiInterface.ProcessCombatEnd();

            SetRespawnTimer();

            EvtInterface.RemoveEventNotify(EventName.OnReceiveDamage, OnReceiveDamage);

            if (!FlagGuard.Info.KeepLord)
            {
                _keep.OnKeepNpcAttacked(0);
                return;
            }

            /*Log.Info(_keep.Info.Name, (_keep.Realm == Realms.REALMS_REALM_ORDER ? "Order" : "Destruction") + " keep lord slain by " + killer.Name + " of " + (killer.Realm == Realms.REALMS_REALM_ORDER ? "Order" : "Destruction"));*/

            if (_keep.Realm == killer.Realm)
            {
                /*if (FlagGuard.Info.KeepLord)
                 *  Log.Info(_keep.Info.Name, (_keep.Realm == Realms.REALMS_REALM_ORDER ? "Order" : "Destruction") + " keep lord respawned.");*/
                _logger.Debug($"Kill request from own realm {killer.Name} {_keep.Realm}");
                FlagGuard.Creature = new KeepCreature(Spawn, FlagGuard, _keep);
                Region.AddObject(FlagGuard.Creature, Spawn.ZoneId);
                Destroy();
            }
            else
            {
                _keep.OnLordKilled();
            }
        }
Пример #3
0
        protected override void SetDeath(Unit killer)
        {
            Health = 0;

            PacketOut Out = new PacketOut((byte)Opcodes.F_OBJECT_DEATH, 12);

            Out.WriteUInt16(Oid);
            Out.WriteByte(1);
            Out.WriteByte(0);
            Out.WriteUInt16(killer.IsPet() ? killer.GetPet().Owner.Oid : killer.Oid);
            Out.Fill(0, 6);
            DispatchPacket(Out, true);

            AbtInterface.Cancel(true);
            ScrInterface.OnDie(this);
            BuffInterface.RemoveBuffsOnDeath();

            EvtInterface.Notify(EventName.OnDie, this, killer);

            Pet    pet      = killer as Pet;
            Player credited = (pet != null) ? pet.Owner : (killer as Player);

            if (credited != null)
            {
                HandleDeathRewards(credited);
            }

            ClearTrackedDamage();

            _buildState = EConstructionState.Destroying;

            foreach (Player plr in _interactors)
            {
                plr.Palisade = null;
            }

            _interactors.Clear();

            foreach (NewBuff buff in _interactionBuffs)
            {
                buff.BuffHasExpired = true;
            }

            _interactionBuffs.Clear();

            GroundTarget gt = new GroundTarget(_constructor, new Point3D(WorldPosition), GameObjectService.GetGameObjectProto(23));

            Region.AddObject(gt, Zone.ZoneId);

            gt.BuffInterface.QueueBuff(new BuffQueueInfo(_constructor, 40, AbilityMgr.GetBuffInfo(23762)));

            gt.SetExpiry(TCPManager.GetTimeStampMS() + 5000);
        }
Пример #4
0
        public override void OnLoad()
        {
            Faction = Spawn.Proto.Faction;
            while (Faction >= 8)
            {
                Faction -= 8;
            }
            if (Faction < 2)
            {
                Rank = 0;
            }
            else if (Faction < 4)
            {
                Rank = 1;
            }
            else if (Faction < 6)
            {
                Rank = 2;
            }
            else if (Faction < 9)
            {
                Rank = 3;
            }
            Faction = Spawn.Proto.Faction;

            Level     = Spawn.Proto.Level;
            MaxHealth = Math.Min(1, Spawn.Proto.HealthPoints);
            Health    = TotalHealth;

            X = Zone.CalculPin((uint)(Spawn.WorldX), true);
            Y = Zone.CalculPin((uint)(Spawn.WorldY), false);
            Z = (ushort)(Spawn.WorldZ);

            Heading = (ushort)Spawn.WorldO;
            SetOffset((ushort)(Spawn.WorldX >> 12), (ushort)(Spawn.WorldY >> 12));
            ScrInterface.AddScript(Spawn.Proto.ScriptName);
            base.OnLoad();
            IsActive = true;
            Looted   = false;
        }
Пример #5
0
        /// <summary>
        /// Kill this unit, Generate Xp and Loots
        /// </summary>
        /// <param name="Killer"></param>
        public virtual void SetDeath(Unit Killer)
        {
            Health = 0;

            States.Add(3); // Death State

            PacketOut Out = new PacketOut((byte)Opcodes.F_OBJECT_DEATH);

            Out.WriteUInt16(Oid);
            Out.WriteByte(1);
            Out.WriteByte(0);
            Out.WriteUInt16(Killer.Oid);
            Out.Fill(0, 6);
            DispatchPacket(Out, true);

            CbtInterface.Evade();

            WorldMgr.GenerateXP(Killer, this);
            GenerateLoot(Killer);

            ScrInterface.OnDie(this);
            EvtInterface.Notify(EventName.ON_DIE, this, null);
        }
Пример #6
0
        protected override void SetDeath(Unit killer)
        {
            Health = 0;

            States.Add((byte)CreatureState.Dead); // Death State

            PacketOut Out = new PacketOut((byte)Opcodes.F_OBJECT_DEATH, 12);

            Out.WriteUInt16(Oid);
            Out.WriteByte(1);
            Out.WriteByte(0);
            Out.WriteUInt16(killer.IsPet() ? killer.GetPet().Owner.Oid : killer.Oid);
            Out.Fill(0, 6);
            DispatchPacket(Out, true);

            AbtInterface.Cancel(true);
            ScrInterface.OnDie(this);

            BuffInterface.RemoveBuffsOnDeath();

            EvtInterface.Notify(EventName.OnDie, this, killer);

            AiInterface.ProcessCombatEnd();

            EvtInterface.AddEvent(RezUnit, 10000, 1); // Clear the object in 10 seconds.

            if (_ownerUILinked)
            {
                SendPetRemove(true);

                IPetCareerInterface petInterface = Owner.CrrInterface as IPetCareerInterface;

                petInterface?.Notify_PetDown();

                _ownerUILinked = false;
            }
        }
Пример #7
0
        public override void OnLoad()
        {
            InteractType = Spawn.Proto.InteractType;

            SetFaction(Spawn.Faction != 0 ? Spawn.Faction : Spawn.Proto.Faction);

            ItmInterface.Load(CreatureService.GetCreatureItems(Spawn.Entry));
            if (Spawn.Proto.MinLevel > Spawn.Proto.MaxLevel)
            {
                Spawn.Proto.MinLevel = Spawn.Proto.MaxLevel;
            }

            if (Spawn.Proto.MaxLevel <= Spawn.Proto.MinLevel)
            {
                Spawn.Proto.MaxLevel = Spawn.Proto.MinLevel;
            }

            if (Spawn.Proto.MaxLevel == 0)
            {
                Spawn.Proto.MaxLevel = 1;
            }
            if (Spawn.Proto.MinLevel == 0)
            {
                Spawn.Proto.MinLevel = 1;
            }

            if (Spawn.Level != 0)
            {
                if (Spawn.Level > 2)
                {
                    Level = (byte)StaticRandom.Instance.Next(Spawn.Level - 1, Spawn.Level + 1);
                }
                else
                {
                    Level = (byte)StaticRandom.Instance.Next(Spawn.Level, Spawn.Level + 1);
                }
            }
            else
            {
                Level = (byte)StaticRandom.Instance.Next(Spawn.Proto.MinLevel, Spawn.Proto.MaxLevel + 1);
            }

            SetCreatureStats();

            Health = TotalHealth;

            X = Zone.CalculPin((uint)Spawn.WorldX, true);
            Y = Zone.CalculPin((uint)Spawn.WorldY, false);
            Z = (ushort)Spawn.WorldZ;

            // TODO : Bad Height Formula

            /*int HeightMap = HeightMapMgr.GetHeight(Zone.ZoneId, X, Y);
             * if (Z < HeightMap)
             * {
             *  Log.Error("Creature", "["+Spawn.Entry+"] Invalid Height : Min=" + HeightMap + ",Z=" + Z);
             *  return;
             * }*/

            Heading         = (ushort)Spawn.WorldO;
            WorldPosition.X = Spawn.WorldX;
            WorldPosition.Y = Spawn.WorldY;
            WorldPosition.Z = Spawn.WorldZ;

            SetOffset((ushort)(Spawn.WorldX >> 12), (ushort)(Spawn.WorldY >> 12));
            ScrInterface.AddScript(Spawn.Proto.ScriptName);

            SaveSpawnData();
            LoadInterfaces();

            AiInterface.SetBrain(new DummyBrain(this));

            States.Add(0x12);
            States.Add((byte)CreatureState.UnkOmnipresent);

            Speed = 350;
            StsInterface.Speed = 350;
            MvtInterface.SetBaseSpeed(Speed);
            MvtInterface.FollowReacquisitionInterval = 100;

            IsActive = true;
        }
Пример #8
0
        public override void OnLoad()
        {
            InteractType = GenerateInteractType(Spawn.Title != 0 ? Spawn.Title : Spawn.Proto.Title);

            SetFaction(Spawn.Faction != 0 ? Spawn.Faction : Spawn.Proto.Faction);

            ItmInterface.Load(WorldMgr.GetCreatureItems(Spawn.Entry));
            if (Spawn.Proto.MinLevel > Spawn.Proto.MaxLevel)
            {
                Spawn.Proto.MinLevel = Spawn.Proto.MaxLevel;
            }

            if (Spawn.Proto.MaxLevel <= Spawn.Proto.MinLevel)
            {
                Spawn.Proto.MaxLevel = Spawn.Proto.MinLevel;
            }

            if (Spawn.Proto.MaxLevel == 0)
            {
                Spawn.Proto.MaxLevel = 1;
            }
            if (Spawn.Proto.MinLevel == 0)
            {
                Spawn.Proto.MinLevel = 1;
            }

            Level = (byte)RandomMgr.Next((int)Spawn.Proto.MinLevel, (int)Spawn.Proto.MaxLevel + 1);
            StsInterface.SetBaseStat((byte)GameData.Stats.STATS_WOUNDS, GenerateWounds(Level, Rank));
            StsInterface.ApplyStats();
            Health = TotalHealth;

            X = Zone.CalculPin((uint)(Spawn.WorldX), true);
            Y = Zone.CalculPin((uint)(Spawn.WorldY), false);
            Z = (ushort)(Spawn.WorldZ);

            /*
             * if (Zone.ZoneId == 161)
             * {
             *  Z += 16384;
             *  X += 16384;
             *  Y += 16384;
             * }
             */
            // TODO : Bad Height Formula

            /*int HeightMap = HeightMapMgr.GetHeight(Zone.ZoneId, X, Y);
             * if (Z < HeightMap)
             * {
             *  Log.Error("Creature", "["+Spawn.Entry+"] Invalid Height : Min=" + HeightMap + ",Z=" + Z);
             *  return;
             * }*/

            Heading         = (ushort)Spawn.WorldO;
            WorldPosition.X = Spawn.WorldX;
            WorldPosition.Y = Spawn.WorldY;
            WorldPosition.Z = Spawn.WorldZ;

            SetOffset((ushort)(Spawn.WorldX >> 12), (ushort)(Spawn.WorldY >> 12));
            ScrInterface.AddScript(Spawn.Proto.ScriptName);
            base.OnLoad();

            if (Spawn.Title == 0 && Spawn.Icone == 0 && Spawn.Proto.Title == 0 && Spawn.Icone == 0 && Spawn.Emote == 0 && Spawn.Proto.FinishingQuests == null && Spawn.Proto.StartingQuests == null)
            {
                if (Faction <= 1 || Faction == 128 || Faction == 129)
                {
                    SFastRandom Random = new SFastRandom(X ^ Y ^ Z);

                    for (int i = 0; i < 3; ++i)
                    {
                        Waypoint Wp = new Waypoint();
                        Wp.X           = (ushort)(X + Random.randomInt(50) + Random.randomInt(100) + Random.randomInt(150));
                        Wp.Y           = (ushort)(Y + Random.randomInt(50) + Random.randomInt(100) + Random.randomInt(150));
                        Wp.Z           = (ushort)Z;
                        Wp.Speed       = 10;
                        Wp.WaitAtEndMS = (uint)(5000 + Random.randomIntAbs(10) * 1000);
                        AiInterface.AddWaypoint(Wp);
                    }
                }
            }

            IsActive = true;
        }
Пример #9
0
        public override void OnLoad()
        {
            InteractType = GenerateInteractType(Spawn.Title != 0 ? Spawn.Title : Spawn.Proto.Title);

            SetFaction(Spawn.Faction != 0 ? Spawn.Faction : Spawn.Proto.Faction);

            ItmInterface.Load(WorldMgr.GetCreatureItems(Spawn.Entry));
            if (Spawn.Proto.MinLevel > Spawn.Proto.MaxLevel)
            {
                Spawn.Proto.MinLevel = Spawn.Proto.MaxLevel;
            }

            if (Spawn.Proto.MaxLevel <= Spawn.Proto.MinLevel)
            {
                Spawn.Proto.MaxLevel = Spawn.Proto.MinLevel;
            }

            if (Spawn.Proto.MaxLevel == 0)
            {
                Spawn.Proto.MaxLevel = 1;
            }
            if (Spawn.Proto.MinLevel == 0)
            {
                Spawn.Proto.MinLevel = 1;
            }


            if (Spawn.Level != 0)
            {
                if (Spawn.Level > 2)
                {
                    Level = (byte)RandomMgr.Next((int)Spawn.Level - 1, Spawn.Level + 1);
                }
                else
                {
                    Level = (byte)RandomMgr.Next((int)Spawn.Level, Spawn.Level + 1);
                }
            }
            else
            {
                Level = (byte)RandomMgr.Next((int)Spawn.Proto.MinLevel, (int)Spawn.Proto.MaxLevel + 1);
            }
            StsInterface.SetBaseStat((byte)GameData.Stats.STATS_WOUNDS, GenerateWounds(Level, Rank));
            StsInterface.ApplyStats();
            Health = TotalHealth;

            X = Zone.CalculPin((uint)(Spawn.WorldX), true);
            Y = Zone.CalculPin((uint)(Spawn.WorldY), false);
            Z = (ushort)(Spawn.WorldZ);

            /*
             * if (Zone.ZoneId == 161)
             * {
             *  Z += 16384;
             *  X += 16384;
             *  Y += 16384;
             * }
             * //*/
            // TODO : Bad Height Formula

            /*
             * //int HeightMap = HeightMapMgr.GetHeight(Zone.ZoneId, X, Y);
             * int HeightMap = ClientFileMgr.GetHeight(Zone.ZoneId, X, Y);
             *
             * if (Z < HeightMap)
             * {
             *  Log.Error("Creature", "["+Spawn.Entry+"] Invalid Height : Min=" + HeightMap + ",Z=" + Z);
             *  return;
             * }*/

            Heading         = (ushort)Spawn.WorldO;
            WorldPosition.X = Spawn.WorldX;
            WorldPosition.Y = Spawn.WorldY;
            WorldPosition.Z = Spawn.WorldZ;

            SetOffset((ushort)(Spawn.WorldX >> 12), (ushort)(Spawn.WorldY >> 12));
            ScrInterface.AddScript(Spawn.Proto.ScriptName);
            base.OnLoad();

            /*AiInterface.Waypoints = WorldMgr.GetNpcWaypoints(Spawn.Guid);
             *
             * if (Spawn.Title == 0 && Spawn.Icone == 0 && Spawn.Proto.Title == 0 && Spawn.Icone == 0 && Spawn.Emote == 0 && Spawn.Proto.FinishingQuests == null && Spawn.Proto.StartingQuests == null)
             * {
             *  if (Faction <= 1 || Faction == 128 || Faction == 129)
             *  {
             *      if (AiInterface.Waypoints.Count <= 4)
             *      {
             *          int i = 0;
             *          if (AiInterface.Waypoints.Count != 0)
             *              i = AiInterface.Waypoints.Count - 1;
             *          for (; i < 3; ++i)
             *          {
             *              AiInterface.AddWaypoint(new Waypoint());
             *          }
             *      }
             *      foreach (Waypoint Wp in AiInterface.Waypoints)
             *      {
             *          AiInterface.RandomizeWaypoint(Wp);
             *      }
             *  }
             * }*/
            IsActive = true;

            if (InteractType == GameData.InteractType.INTERACTTYPE_TRAINER)
            {
                States.Add(1);
            }

            if (InteractType == GameData.InteractType.INTERACTTYPE_BANKER)
            {
                States.Add(11);                                                 // 11
            }
            if (InteractType == GameData.InteractType.INTERACTTYPE_GUILD_VAULT) // added
            {
                States.Add(0);                                                  // dont know what states are yet ?
            }
            if (InteractType == GameData.InteractType.INTERACTTYPE_AUCTIONEER)
            {
                States.Add(12);
            }

            if (InteractType == GameData.InteractType.INTERACTTYPE_GUILD_REGISTRAR)
            {
                States.Add(14);
            }

            if (InteractType == GameData.InteractType.INTERACTTYPE_FLIGHT_MASTER)
            {
                States.Add(15);
            }

            if (InteractType == GameData.InteractType.INTERACTTYPE_DYEMERCHANT)
            {
                States.Add(26);
            }
        }
        public override void OnLoad()
        {
            Faction = Spawn.Proto.Faction;
            while (Faction >= 8)
            {
                Faction -= 8;
            }
            if (Faction < 2)
            {
                Rank = 0;
            }
            else if (Faction < 4)
            {
                Rank = 1;
            }
            else if (Faction < 6)
            {
                Rank = 2;
            }
            else if (Faction < 9)
            {
                Rank = 3;
            }
            Faction = Spawn.Proto.Faction;

            // Setting realm...?
            if (Faction > 63 && Faction < 118)
            {
                Realm = Realms.REALMS_REALM_ORDER;
            }
            else if (Faction > 127 && FactionId < 181)
            {
                Realm = Realms.REALMS_REALM_DESTRUCTION;
            }
            else if (Faction == 1)
            {
                Realm = Realms.REALMS_REALM_HOSTILE;
            }

            Level     = Spawn.Proto.Level;
            MaxHealth = Spawn.Proto.HealthPoints;
            Health    = TotalHealth;

            X = Zone.CalculPin((uint)(Spawn.WorldX), true);
            Y = Zone.CalculPin((uint)(Spawn.WorldY), false);
            Z = (ushort)(Spawn.WorldZ);

            Heading = (ushort)Spawn.WorldO;

            WorldPosition.X = Spawn.WorldX;
            WorldPosition.Y = Spawn.WorldY;
            WorldPosition.Z = Spawn.WorldZ;

            UpdateOffset();

            ScrInterface.AddScript(Spawn.Proto.ScriptName);
            base.OnLoad();
            IsActive     = true;
            Looted       = false;
            Interactable = true;

            IsAttackable = Spawn.Proto.IsAttackable;

            if (Entry == 2000589)
            {
                EvtInterface.AddEvent(CheckPlayersInCloseRange, 6000, 0);
            }
        }