public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1) { WorkerScoutTask.Enable(); } if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } if (ProxyPylon && !PylonPlaced) { PlacePylonTask.Enable(); } ScoutTask.Enable(); if (HuntProxy) { HuntProxyTask.Enable(); } HuntProxyTask.Task.CloseBasesFirst = true; HuntProxyTask.Task.AddMidwayPoint = false; HuntProxyTask.Task.StartFrame = (int)(22.4 * 15); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1 || Scouting) { WorkerScoutTask.Enable(); } if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ScoutTask.Enable(); ArmyObserverTask.Enable(); if (ObserverScout) { ObserverScoutTask.Enable(); } if (Bot.Main.EnemyRace == SC2APIProtocol.Race.Zerg || Bot.Main.EnemyRace == SC2APIProtocol.Race.Protoss) { ForceFieldRampTask.Enable(); } if (DenyScouting) { DenyScoutTask.Enable(); } WorkerRushDefenseTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1) { WorkerScoutTask.Enable(); } if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ScoutTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); WorkerScoutTask.Enable(); ArmyObserverTask.Enable(); ObserverScoutTask.Enable(); if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ArchonMergeTask.Enable(); WorkerRushDefenseTask.Enable(); ScoutTask.Enable(); KillOwnUnitTask.Enable(); AdeptHarassExpandsTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ScoutTask.Enable(); ArmyObserverTask.Enable(); ForceFieldRampTask.Enable(); DenyScoutTask.Enable(); HuntScoutTask.Enable(); HuntProxyTask.Enable(); AttackLocationTask.Enable(); WorkersAttackLocationTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); WarpPrismElevatorTask.Enable(); TimingAttackTask.Enable(); WorkerScoutTask.Enable(); ArmyObserverTask.Enable(); if (Tyr.Bot.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Tyr.Bot.BaseManager.Pocket.BaseLocation.Pos); } ArchonMergeTask.Enable(); ForwardProbeTask.Enable(); ShieldRegenTask.Enable(); WorkerRushDefenseTask.Enable(); ScoutTask.Enable(); KillOwnUnitTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Tyr.Bot.TargetManager.PotentialEnemyStartLocations.Count > 1) { WorkerScoutTask.Enable(); } if (Tyr.Bot.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Tyr.Bot.BaseManager.Pocket.BaseLocation.Pos); } ScoutTask.Enable(); ArmyObserverTask.Enable(); if (Tyr.Bot.EnemyRace == SC2APIProtocol.Race.Zerg) { ForceFieldRampTask.Enable(); } }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Tyr.Bot.TargetManager.PotentialEnemyStartLocations.Count > 1) { WorkerScoutTask.Enable(); } ArmyObserverTask.Enable(); if (Tyr.Bot.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Tyr.Bot.BaseManager.Pocket.BaseLocation.Pos); } ArchonMergeTask.Enable(); ShieldRegenTask.Enable(); WorkerRushDefenseTask.Enable(); ScoutTask.Enable(); KillOwnUnitTask.Enable(); ForceFieldRampTask.Enable(); }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (Bot.Main.TargetManager.PotentialEnemyStartLocations.Count > 1) { WorkerScoutTask.Enable(); } if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ArmyObserverTask.Enable(); ObserverScoutTask.Enable(); ArmyOracleTask.Enable(); SaveWorkersTask.Enable(); ObserverHunterTask.Enable(); DTAttackTask.Enable(); if (Defensive) { HuntProxyTask.Enable(); } ScoutTask.Enable(); ForceFieldRampTask.Enable(); if (ProxyPylon) { ProxyTask.Enable(new List <ProxyBuilding>() { new ProxyBuilding() { UnitType = UnitTypes.PYLON } }); ProxyTask.Task.UseEnemyNatural = true; } }
public override void InitializeTasks() { base.InitializeTasks(); DefenseTask.Enable(); TimingAttackTask.Enable(); if (!BlockExpand) { WorkerScoutTask.Enable(); } ArmyObserverTask.Enable(); ObserverScoutTask.Enable(); if (Bot.Main.BaseManager.Pocket != null) { ScoutProxyTask.Enable(Bot.Main.BaseManager.Pocket.BaseLocation.Pos); } ArchonMergeTask.Enable(); ShieldRegenTask.Enable(); HodorTask.Enable(); AdeptHarassMainTask.Enable(); WarpPrismTask.Enable(); ScoutTask.Enable(); if (BlockExpand) { BlockExpandTask.Enable(); } if (ProxyPylon) { ProxyTask.Enable(new List <ProxyBuilding>() { new ProxyBuilding() { UnitType = UnitTypes.PYLON } }); ProxyTask.Task.UseEnemyNatural = true; } }