void OnTriggerEnter(Collider collider) { if (collider.tag == "Scout" && collider.GetComponent <ScoutController>().isScouting == false) { ScoutController sc = collider.GetComponent <ScoutController>(); // Set value of where player was found playerLastKnownPosition = sc.playerFoundPosition; //Debug.Log(playerLastKnownPosition); sc.isScouting = true; //playerLastKnownPosition = sc.playerFoundPosition; squadBehavour.FoundPlayer(playerLastKnownPosition); } }
public void Create() { _repository = new Mock <IScoutData>(); _controller = new ScoutController(_repository.Object); }