Пример #1
0
    public override void Start()
    {
        base.Start();

        aiScript  = GetComponent <AIScript>();
        scoring   = FindObjectOfType <ScoringScript>();
        whoseTurn = AIScript.HumanType;
    }
Пример #2
0
 void Start()
 {
     RB          = GetComponent <Rigidbody>();
     TS          = GetComponent <Transform>();
     ScoreScript = GameObject.FindGameObjectWithTag("GameController").GetComponent <ScoringScript>();
     ReadyScript = GameObject.Find("ReadySetGoController").GetComponent <ReadySetGoScript>();
     SoundScript = GameObject.FindGameObjectWithTag("GameController").GetComponent <AudioManager>();
 }
Пример #3
0
 private void Start()
 {
     SoundScript  = GameObject.FindGameObjectWithTag("GameController").GetComponent <AudioManager>();
     Particles    = GetComponent <ParticleSystem>();
     Mesh         = GetComponent <MeshRenderer>();
     MeshCollider = GetComponent <MeshCollider>();
     ScoreScript  = GameObject.FindGameObjectWithTag("GameController").GetComponent <ScoringScript>();
 }
Пример #4
0
    private void Start()
    {
        text        = GetComponent <Text>();
        ScoreScript = GameObject.FindGameObjectWithTag("GameController").GetComponent <ScoringScript>();

        if (GetComponent <TimerScript>())
        {
            TimeScript = GetComponent <TimerScript>();
        }
    }
Пример #5
0
    public override void Start()
    {
        grid = FindObjectOfType <GPGrid>();

        scoring    = FindObjectOfType <ScoringScript>();
        serverType = Cell.CellOcc.X;
        whoseTurn  = Cell.CellOcc.X;

        SomeoneWonGameEvent += SomeOneWonGame;
    }
    private void Awake()
    {
        if (Instance != null && Instance != this)
        {
            Destroy(gameObject);
        }
        else
        {
            Instance = this;
        }

        DontDestroyOnLoad(gameObject);
    }
Пример #7
0
    void Start()
    {
        ScoreScript = GameObject.FindGameObjectWithTag("GameController").GetComponent <ScoringScript>();

        if (ScoreScript.Player1Score > ScoreScript.Player2Score)
        {
            //PurpleUni.SetActive(true);
            HeadlineText.text   = "Purple Unicycle Takes Over!";
            ArticleTextPT2.text = "Religious figures have praised the unicycle as their new god. The general public have been buying out unicycles to appease the beast with some success, as long as the unicycle was purple.";
        }
        else if (ScoreScript.Player1Score < ScoreScript.Player2Score)
        {
            //RedUni.SetActive(true);
            HeadlineText.text   = "Red Unicycle Takes Over!";
            ArticleTextPT2.text = "Religious figures have praised the unicycle as their new god. The general public have been buying out unicycles to appease the beast with some success, as long as the unicycle was red.";
        }
    }
 // Use this for initialization
 void Start()
 {
     ScoringScript = GameObject.Find("Canvas").GetComponent <ScoringScript>();
 }