Пример #1
0
    /// <summary>
    /// 滑动进度条的控制
    /// </summary>
    private void SeekSliderControl()
    {
        Rect slider_rect = new Rect((Screen.width - 100) / 2.0f, 100, 130, 40);

        if (!m_seekSlider.is_now_dragging)        //-如果没在拖动
        {
            float new_position = GUI.HorizontalSlider(slider_rect
                                                      , m_musicManager.beatCountFromStart
                                                      , 0
                                                      , m_musicManager.length);

            //-如果滑动条的位置和当前的拍子不一样,说明开始拖动
            if (new_position != m_musicManager.beatCountFromStart)
            {
                m_seekSlider.dragging_poisition = new_position;
                m_seekSlider.is_now_dragging    = true;
            }
        }
        else//-如果在拖动,则滑动条的位置就是当前拖动的位置
        {
            m_seekSlider.dragging_poisition = GUI.HorizontalSlider(slider_rect
                                                                   , m_seekSlider.dragging_poisition
                                                                   , 0
                                                                   , m_musicManager.length);

            // 释放按钮(拖动完成)设置所有的控件到当前位置
            if (!m_seekSlider.is_button_down)
            {
                m_musicManager.Seek(m_seekSlider.dragging_poisition);
                m_eventManager.Seek(m_seekSlider.dragging_poisition);
                m_scoringManager.Seek(m_seekSlider.dragging_poisition);
                m_onPlayGUI.Seek(m_seekSlider.dragging_poisition);

                Seek(m_seekSlider.dragging_poisition);

                //-设置滑动结束
                m_seekSlider.is_now_dragging = false;
            }
        }
    }