//----------------------------------------------- // Use this for initialization void Start() { if (this.transform.name == "GoalKeeper_Local") { TeamName = "Local"; playerTeam = GameObject.Find("Local").GetComponent <STeam>(); opponentTeam = GameObject.Find("Visit").GetComponent <STeam>(); Opponents = opponentTeam.Visitors; Teammates = playerTeam.Locals; } else { TeamName = "Visit"; playerTeam = GameObject.Find("Visit").GetComponent <STeam>(); opponentTeam = GameObject.Find("Local").GetComponent <STeam>(); Opponents = opponentTeam.Locals; Teammates = playerTeam.Visitors; } scorerTime = GameObject.FindObjectOfType(typeof(ScorerTimeHUD)) as ScorerTimeHUD; listPosicion = new List <string>(); initial_Position = transform.position; state = GoalKeeper_State.RESTING; GetComponent <Animation>()["running"].speed = 1.0f; GetComponent <Animation>()["goalkeeper_clear_right_up"].speed = 1.0f; GetComponent <Animation>()["goalkeeper_clear_left_up"].speed = 1.0f; GetComponent <Animation>()["goalkeeper_clear_right_down"].speed = 1.0f; GetComponent <Animation>()["goalkeeper_clear_left_down"].speed = 1.0f; }
void Start() { //Debug.Log(GetComponentInChildren<SkinnedMeshRenderer>().material); scorerTime = GameObject.FindObjectOfType(typeof(ScorerTimeHUD)) as ScorerTimeHUD; //Cambiar los uniformes GetComponentInChildren <SkinnedMeshRenderer>().material = Resources.Load("Materials/" + "player_texture_" + PlayerPrefs.GetString(transform.parent.name)) as Material; keeper = GameObject.FindGameObjectWithTag("GoalKeeper"); keeper_oponent = GameObject.FindGameObjectWithTag("GoalKeeper_Oponent"); listPosicion = new List <string>(); //inGame = GameObject.FindObjectOfType(typeof(InGameState_Script)) as InGameState_Script; sphere = GameObject.Find("soccer_ball").GetComponent <Sphere>(); // get players and opponents and save it in both arrays players = GameObject.FindGameObjectsWithTag("PlayerTeam1"); opponents = GameObject.FindGameObjectsWithTag("OpponentTeam"); if (gameObject.tag == "PlayerTeam1") { initialPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z + initialDisplacement); } if (gameObject.tag == "OpponentTeam") { initialPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z - initialDisplacement); } // set animations speed to fit perfect movements GetComponent <Animation>()["jump_backwards_bucle"].speed = 1.5f; GetComponent <Animation>()["starting"].speed = 1.0f; GetComponent <Animation>()["starting_ball"].speed = 1.0f; GetComponent <Animation>()["running"].speed = 1.2f; GetComponent <Animation>()["running_ball"].speed = 1.0f; GetComponent <Animation>()["pass"].speed = 1.8f; GetComponent <Animation>()["rest"].speed = 1.0f; GetComponent <Animation>()["turn"].speed = 1.3f; GetComponent <Animation>()["tackle"].speed = 2.0f; GetComponent <Animation>()["fight"].speed = 1.2f; // para el movimiento de la cabeza de los jugadores GetComponent <Animation>().Play("rest"); initialRotation = transform.rotation * headTransform.rotation; }
// Use this for initialization void SetVariables() { //Debug.Log("Error de inicio"); center = GameObject.Find("Center_Field").GetComponent <Transform>(); sphere = GameObject.Find("soccer_ball").GetComponent <Sphere>(); //Buscar tiempo scorerTime = GameObject.Find("UI").GetComponentInChildren <ScorerTimeHUD>(); Local = GameObject.Find("Local").GetComponent <STeam>(); Visit = GameObject.Find("Visit").GetComponent <STeam>(); // search PLayers, opponents and goalkeepers keeper = GameObject.FindGameObjectWithTag("GoalKeeper"); keeper_oponent = GameObject.FindGameObjectWithTag("GoalKeeper_Oponent"); Locals = Local.Locals; Visitors = Visit.Visitors; //##########################Nodes############################ PLAYING_Node = new ActionNode(PLAYING); PREPARE_TO_KICK_OFF_Node = new ActionNode(PREPARE_TO_KICK_OFF); KICK_OFF_Node = new ActionNode(KICK_OFF); GOAL_Node = new ActionNode(GOAL); THROW_IN_Setup_Node = new ActionNode(THROW_IN_Setup); THROW_IN_DOING_Node = new ActionNode(THROW_IN_DOING); THROW_IN_DONE_Node = new ActionNode(THROW_IN_DONE); CORNER_Setup_Node = new ActionNode(CORNER_Setup); CORNER_DOING_Node = new ActionNode(CORNER_DOING); CORNER_DONE_Node = new ActionNode(CORNER_DONE); GOAL_KICK_Node = new ActionNode(GOAL_KICK); GOAL_KICK_RUNNING_Node = new ActionNode(GOAL_KICK_RUNNING); GOAL_KICK_KICKING_Node = new ActionNode(GOAL_KICK_KICKING); Medio_Tiempo_Node = new ActionNode(Medio_Tiempo); Cambio_Cancha_Node = new ActionNode(Cambio_Cancha); FIN_Node = new ActionNode(FIN); //##########################Custom_Nodes############################ CheckCornerSim_Node = new ActionNode(CheckCornerSim); CheckThrowInSim_Node = new ActionNode(CheckThrowInSim); CheckOclusionSim_Node = new ActionNode(CheckOclusionSim); PlayingNS_Node = new ActionNode(PlayingNS); Oclusion_Node = new ActionNode(Oclusion); //---------------------------Sequence----------------------- KickOff_Sequence = new Sequence(new List <Node> { PREPARE_TO_KICK_OFF_Node, KICK_OFF_Node, }); HalfTime_Secuence = new Sequence(new List <Node> { Medio_Tiempo_Node, Cambio_Cancha_Node, }); Corner_Sequence = new Sequence(new List <Node> { CORNER_Setup_Node, CORNER_DOING_Node, CORNER_DONE_Node, }); Throw_In_Sequence = new Sequence(new List <Node> { THROW_IN_Setup_Node, THROW_IN_DOING_Node, THROW_IN_DONE_Node }); FootballMatch = new Selector(new List <Node> { PLAYING_Node, Corner_Sequence, Throw_In_Sequence, GOAL_KICK_Node, GOAL_Node, }); RootNode = new Sequence(new List <Node> { KickOff_Sequence, FootballMatch, HalfTime_Secuence, }); CornerSim = new Sequence(new List <Node> { CheckCornerSim_Node, Corner_Sequence, PlayingNS_Node, }); ThrowInSim = new Sequence(new List <Node> { CheckThrowInSim_Node, Throw_In_Sequence, PlayingNS_Node, }); OclusionSim = new Sequence(new List <Node> { CheckOclusionSim_Node, }); CustomSim = new Selector(new List <Node> { CornerSim, ThrowInSim, OclusionSim, RootNode }); }