// Use this for initialization void Start() { Text myText = GetComponent <Text> (); myText.text = Scorekeeper.score.ToString(); Scorekeeper.Reset(); }
void OnTriggerEnter2D(Collider2D col) { Laser missile = col.GetComponent <Laser>(); if (missile && col.name == "Enemy Laser Shot") { health -= missile.GetDamage(); missile.Hit(); if (health <= 0) { Scorekeeper.Reset(); Destroy(gameObject); } } }
// Use this for initialization void Start() { text = GetComponent <Text> (); text.text = Scorekeeper.totalPoints.ToString(); Scorekeeper.Reset(); }