private IEnumerable <IPlayer> GetAiPlayers(BoardProperties context, PositionManager positions, PieceType player) { var patterns = new PatternFactory().Create(); var matcher = new PatternMatcher(patterns); var patternBoardFactory = new PatternBoardFactory(context, positions, matcher); var centerScorer = new CenterScorer(context, positions); var patternScorer = new PatternScorer(positions, patterns, matcher); var aggregatedScorer = new AggregatedScorer(new[] { new Tuple <IScorer, double>(patternScorer, 1), new Tuple <IScorer, double>(centerScorer, 0.01) }); var judge = new BasicJudge(context, positions); var emptyMoveEnumerator = new EmptyPositionMoveEnumerator(positions); var scoredMoveEnumerator = new ScoredMoveEnumerator(positions, aggregatedScorer); return(new[] { new AbPruningAi(player, 1, aggregatedScorer, scoredMoveEnumerator, patternBoardFactory, judge), new AbPruningAi(player, 2, aggregatedScorer, scoredMoveEnumerator, patternBoardFactory, judge), new AbPruningAi(player, 3, aggregatedScorer, scoredMoveEnumerator, patternBoardFactory, judge) }); }
public static void Main(string[] args) { var context = new BoardProperties(); var positions = new PositionFactory().Create(context); var patterns = new PatternFactory().Create(); var matcher = new PatternMatcher(patterns); var boardFactory = new BoardFactory(context, positions); var patternBoardFactory = new PatternBoardFactory(context, positions, matcher); var centerScorer = new CenterScorer(context, positions); var patternScorer = new PatternScorer(positions, patterns, matcher); var aggregatedScorer = new AggregatedScorer(new[] { new Tuple <IScorer, double>(patternScorer, 1), new Tuple <IScorer, double>(centerScorer, 0.01) }); var judge = new PatternJudge(positions, patterns, matcher); var emptyMoveEnumerator = new EmptyPositionMoveEnumerator(positions); var scoredMoveEnumerator = new ScoredMoveEnumerator(positions, aggregatedScorer); IGame game = new GameFactory().CreateGame(boardFactory, //new HumanPlayer(), //new RandomPlayer(positions), //new RandomPlayer(positions), new AbPruningAi(PieceType.P1, 3, aggregatedScorer, scoredMoveEnumerator, patternBoardFactory, judge), new AbPruningAi(PieceType.P2, 3, aggregatedScorer, scoredMoveEnumerator, patternBoardFactory, judge), //new AbPruningAi(PieceType.P2, 2, patternScorer, emptyMoveEnumerator, patternBoardFactory, judge), judge ); game.Start(); var board = game.Board; DisplayBoard(board, context); do { Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); game.Run(); stopWatch.Stop(); TimeSpan ts = stopWatch.Elapsed; string elapsedTime = $"{ts.Minutes:00}:{ts.Seconds:00}.{ts.Milliseconds / 10:00}"; Console.WriteLine($"Elapsed time {elapsedTime}."); Debug.WriteLine($"Elapsed time {elapsedTime}."); DisplayBoard(board, context); DebugInfo(positions, board, matcher); if (game.GameStatus == GameStatus.P1Win) { Console.WriteLine("Winner is player 1."); } else if (game.GameStatus == GameStatus.P2Win) { Console.WriteLine("Winner is player 2."); } else if (game.GameStatus == GameStatus.Tie) { Console.WriteLine("Game ties."); } //System.Threading.Thread.Sleep(500); //Console.ReadLine(); } while (game.GameStatus == GameStatus.NotEnd); Console.ReadLine(); }