public override void StartMultiplayerGame(string scene) { if (base.Name == "PeaceGameMode") { ScoreboardFactory.Register("PeaceGameMode", new PeaceGameModeScoreData()); OpenPeaceMission(scene); return; } }
public GameRunner(BlockMover mover, ScoreboardFactory scoreboardFactory, AudioPlayer audio) { this.scoreboardFactory = scoreboardFactory; this.mover = mover; this.audio = audio; leftShifter = new InputRepeater(0.25, 0.02, mover.MoveLeft); rightShifter = new InputRepeater(0.25, 0.02, mover.MoveRight); spinShifter = new InputRepeater(0.5, 0.1, mover.RotateAntiClockwise); }