private void OnTriggerEnter(Collider other) { if (other.CompareTag("Ball")) { Destroy(other.gameObject); GameObject player = GameObject.FindGameObjectWithTag("Player"); player.transform.position = new Vector3(0, 0.5f, -8.0f); scoreboard.DecrementLives(); } if (other.CompareTag("Brick")) { GameObject.FindGameObjectWithTag("Scoreboard").GetComponent <Scoreboard>().LoseGame(); } }