// Use this for initialization void Start() { tallying = false; total = 0; instance = this; rectTransform = gameObject.GetComponent<RectTransform> (); }
// Init void Start() { scoretally = GameObject.Find("Canvas/Score Panel/Score Text").GetComponent <ScoreTally>(); perfectAnimator = GameObject.Find("perfect note").GetComponent <Animator>(); goodAnimator = GameObject.Find("good note").GetComponent <Animator>(); badAnimator = GameObject.Find("bad note").GetComponent <Animator>(); scoreGame = GameObject.Find("Player Container").transform.GetChild(0).GetComponent <ScoreGame>(); }
public bool balloonHasScaled = false; //creates bool to see if balloon needs to be scaled more private void Awake() { score = FindObjectOfType <ScoreTally>(); //finds textMeshPro object and defines playerScore //if (score) // Debug.Log("Score tally is found!!"); //debug's whether it is found or not //else // Debug.Log("Score tally not found, try again!!"); }
public void TestPredictedOutput() { var sut = new ScoreTally("2013", "All Teams", true); sut.Render(); var fileOut = sut.FileName(); Assert.IsTrue(File.Exists(fileOut), string.Format("Cannot find {0}", fileOut)); }
public void ShowCarieer(Career career) { Career = career; var tally = new ScoreTally(career); CharacterName.Text = career.Player.Name; Score.Text = $"SCORE {tally.Score}"; Show(); }
public void TestActualOutput() { var sut = new ScoreTally("2012", "Actuals", usingPredictions: false); sut.ForceRefresh = false; sut.Render(); var fileOut = sut.FileName(); Assert.IsTrue(File.Exists(fileOut), string.Format("Cannot find {0}", fileOut)); }
public override void OnInspectorGUI() { ScoreTally targetScript = (ScoreTally)target; EditorGUI.BeginChangeCheck(); DrawDefaultInspector(); EditorGUI.EndChangeCheck(); if (GUI.changed) { targetScript.SetCurrentLevel(); } }
void Start() { // Game Object Setup canvas = GameObject.Find("Canvas"); player = GameObject.Find("Player Container").transform.GetChild(0).gameObject; multipleAudio = player.GetComponent <MultipleAudio>(); pauseButton = canvas.GetComponent <PauseButtonHandler>(); audioSource = player.GetComponent <AudioSource>(); scoreTally = GameObject.Find("Canvas/Score Panel/Score Text").GetComponent <ScoreTally>(); // Grab score text lowScoreText.text = getText(score); highScoreText.text = getText(score); }
private void Awake() { scoreTally = FindObjectOfType <ScoreTally>(); }
private void Awake() { scoreTally = FindObjectOfType <ScoreTally>(); stateMachine = FindObjectOfType <ClickFunctionsStateMachine>(); playField = FindObjectOfType <PlayField>().gameObject; }