Пример #1
0
        private void RefreshView(Player[] players, Food[] foods, PlayerScoreItem[] playerScoreItems)
        {
            GameObjectsView.Clear();
            ScoreTable.Clear();
            lock (_syncRootToGameResources)
            {
                playerScoreItems = playerScoreItems.OrderByDescending(t => t.Score).ToArray();
                for (var i = 0; i < playerScoreItems.Length; i++)
                {
                    ScoreTable.Add(new PlayerScore(playerScoreItems[i], i + 1));
                }

                _player = players.FirstOrDefault(t => t.Id == _player.Id);
                _camera.ChangeCoordinates(_player);
                foreach (var i in players)
                {
                    if (i != null)
                    {
                        GameObjectsView.Add(new GameObjectModel(i, _camera).View);
                    }
                }

                foreach (var i in foods)
                {
                    if (i != null)
                    {
                        GameObjectsView.Add(new GameObjectModel(i, _camera).View);
                    }
                }
            }

            OnPropertyChanged(nameof(GameObjectsView));
            OnPropertyChanged(nameof(ScoreTable));
        }
Пример #2
0
 public void Clear()
 {
     _scores.Clear();
 }