Пример #1
0
        public void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
            if (ScoreSprite.ScoringOn)
            {
                ScoreSprite.Draw(spriteBatch, gameTime);
            }

            sprite.Draw(spriteBatch, gameTime);
        }
Пример #2
0
        protected override void Render(Graphics graphics)
        {
            int frameRate = Paused ? 0 : FrameRate;

            waveSprite1.Draw(graphics, ClientSize, frameRate);
            UpdateCodeSprites(graphics);
            waveSprite2.Draw(graphics, ClientSize, frameRate);
            fadeSprite.Draw(graphics, ClientSize, frameRate);
            scoreSprite.Draw(graphics, ClientSize, frameRate);
            if (Paused)
            {
                pauseSprite.Draw(graphics, ClientSize, frameRate);
            }
            base.Render(graphics);
        }